Skip to content

AI VIP Objective Configuration

Steve edited this page Jan 13, 2024 · 2 revisions

Return to the quest objectives

Example Configuration:

{
    "ConfigVersion": 26,
    "ID": 1,
    "ObjectiveType": 9,
    "ObjectiveText": "Bring the VIP to the marked location.",
    "TimeLimit": 180,
    "Active": 1,
    "Position": [
        3193.590087890625,
        296.7070007324219,
        6090.56982421875
    ],
    "MaxDistance": 20.0,
    "MarkerName": "Escort VIP",
    "ShowDistance": 1,
    "CanLootAI": 0,
    "NPCLoadoutFile": "BanditLoadout",
    "NPCClassName": "",
    "NPCName": "Survivor"
}

"Position"

Vector.

Objective position to where the VIP AI needs to be escorted.

"MaxDistance"

Float.

If the escorted AI is within the given range from the objective position the objective will be triggered as completed.

"MarkerName"

String.

Text for the objective quest marker. Leave empty to create no marker.

"ShowDistance"

Boolean.

Controls whether the distance to the objective position will be displayed in the quest HUD.

"CanLootAI"

Boolean.

Controls if spawned AI can be looted or not.

"NPCLoadoutFile"

String.

NPC loadout file. Same as for AI patrol settings.

"NPCClassName"

String.

NPC class name of the eAI entity that should be used to spawn in the VIP NPC. Leave the field empty to get a random AI unit.

"NPCName"

String.

Name of the AI units that will be displayed in all name tags and tooltips for the spawned AI unit.

Clone this wiki locally