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Treasure Hunt Objective Configuration

Steve edited this page Jan 13, 2024 · 2 revisions

Return to the quest objectives

Example Configuration:

{
    "ConfigVersion": 26,
    "ID": 1,
    "ObjectiveType": 6,
    "ObjectiveText": "Find the location of the treasure",
    "TimeLimit": -1,
    "Active": 1,
    "ShowDistance": 1,
    "ContainerName": "ExpansionQuestSeaChest",
    "DigInStash": 1,
    "MarkerName": "???",
    "MarkerVisibility": 4,
    "Positions": [
        [
            2936.47998046875,
            350.6139831542969,
            6369.39013671875
        ],
        [
            3143.35009765625,
            365.7760009765625,
            6942.0400390625
        ],
        [
            5233.509765625,
            290.8810119628906,
            6246.3701171875
        ]
    ],
    "Loot": [
        {
            "Name": "AKM",
            "Attachments": [
                "AK_WoodBttstck",
                "AK_WoodHndgrd",
                "Mag_AKM_30Rnd"
            ],
            "Chance": 1.0,
            "QuantityPercent": -2,
            "Max": 1,
            "Min": 0,
            "Variants": []
        },
        {
            "Name": "Mag_AKM_30Rnd",
            "Attachments": [],
            "Chance": 1.0,
            "QuantityPercent": -2,
            "Max": 2,
            "Min": 2,
            "Variants": []
        }
    ],
    "LootItemsAmount": 3,
    "MaxDistance": 10.0
}

"ShowDistance"

Boolean.

Controls whether the distance to the objective position will be displayed in the quest HUD.

"ContainerName"

String.

Container entity class name that will be used for this objective. The entity class always needs to inherit from "ExpansionQuestContainerBase".

"DigInStash"

Boolean.

Controls if the container will be dug into an underground stash or not.

"MarkerName"

String.

Text for the objective quest marker. Leave empty to create no marker.

"MarkerVisibility"

Integer.

Defines the visibility of the objective quest marker. (4 - visible on map | 2 - visible in world | 6 - visible on map and in world.)

"ShowDistance"

Boolean.

Controls whether the distance to the objective position will be displayed in the quest HUD.

"Positions"

Array[Vector].

A random position from this array will be selected when the quest with this objective is started and set as the stash and objective position.

"Loot"

Array[ExpansionLoot].

Loot reward items that will get spawned/attached into/on the stash.

"LootItemsAmount"

Integer.

Max amount of loot items that will get selected and spawned into the stash from the defined expansion loot configuration.

"MaxDistance"

Float.

If a quest player is within a given range of the objective position the stash will be created and spawned.

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