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[Server Hosting] VehicleSettings
LieutenantMaster edited this page Mar 8, 2021
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28 revisions
Last updated the 08th of March 2021 - Return to the summary
Integrer.
- 0 = Vehicles will be simulated by the Server and only the server.
- 1 = Vehicles will be simulated by the Server prediciting player actions. To make it easy to understand, it's Client and server sync.
- 2 = Vehicles will be simulated by the client (player).
Bool.
- 0 = Even if your car is paired to a key, you don't need to have the key in the vehicle inventory or on yourself.
- 1 = You will need a car key paired to the vehicle in your inventory or in the inventory of the vehicle to start the engine.
- 2 = You need to have the key in your hands to start the engine.
Bool.
- 0 = Even if you are missing some doors, you can still lock the vehicle.
- 1 = You will need all the doors of the car to lock your vehicle.
Bool.
- 0 = Players will need to unlock the vehicle to access the inventory.
- 1 = Allow players to access the inventory of the vehicle even if this vehicle is locked.
Integrer.
- -1 = infinite master pairing uses
- 0 = disabled. You can pair any keys to your already paired car.
- 1 = limited uses before becoming a normal car key (MasterKeyUses)
- 2 = renewable with a electronicalrepairkit or a keygrinder (will also use MasterKeyUses)
- 3 = renewable with a keygrinder (will also use MasterKeyUses). Currently only configured for MuchCarKeys, a futur update will also add a Expansion Grinder.
Integrer. Amount of times the masterkey can pair unpaired keys.
Bool.
- 0 = You can't lock pick vehicles.
- 1 = Allow players to lock pick vehicles.
Bool.
- 0 =
- 1 =
Integrer. The Percentage of chance to successfully lock pick a vehicle (from 0 to 100)
Integrer. How many seconds it will take to do the lock pick action
Integrer. How much damage the tool will take when completing the action. In percentage (from 0 to 100).
Bool.
- 0 = Players will need to unlock the vehicle to access the inventory.
- 1 = Allow players to access the inventory of the vehicle even if this vehicle is locked.
Bool.
- 0 = The helicopters won't have wind simulation.
- 1 = Enable wind simulation for helicopters.
Bool.
- 0 = rotors of helicopters can't be damaged.
- 1 = rotors of helicopters can be damaged and will spin if destroy making the helicopters almost unusable.
Bool.
- 0 = Players will fall and take damage like in vanilla.
- 1 = Allow players to stay on moving objects like cars, helicopters, planes or boats.
Bool.
- 0 = Towing is disabled.
- 1 = Allow cars to tow other cars. Helicopters can tow any types vehicles.
Bool.
- 0 = Helicopters won't explode.
- 1 = Helicopters can explode.
https://github.com/ExpansionModTeam/DayZ-Expansion-Settings/blob/master/VehicleSettings.json
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