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2D sprite based side-scrolling platform game.
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samuelpauls/Xeno-Story
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Xeno Story ========== Welcome to a beta release of Xeno Story. When you leave the level editor, the tile layers are automatically saved. Presently, the only way to add additional maps is to place a door sprite within an existing map that the player can reach and then manually creating and editing the map files in a way that follows the existing map file convention. (Yes this will be improved.) The game engine features: - Multiple layers. A typical area has a background image, several layers of tiles, sprites, and lighting layers. - Customisable. Nearly everything is loaded from configuration and image files as opposed to being hard coded. The level editor which is nearing a usable state will assist. - Cross platform. The engine is designed for easy porting and already compiles for Windows and Linux. - Speed. The game is designed using C++ and (indirectly) OpenGL. Lighting is emberassingly parallel with pixel shaders. Further optimisations will assist in fulfilling this objective. Known issues: - The level editor can only be used to edit certain aspects of the level. For now, the remaining aspects must be manually edited in the filesystem.
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2D sprite based side-scrolling platform game.
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