Skip to content

2D sprite based side-scrolling platform game.

License

Unknown, GPL-3.0 licenses found

Licenses found

Unknown
LICENSE
GPL-3.0
COPYING
Notifications You must be signed in to change notification settings

samuelpauls/Xeno-Story

Repository files navigation

Xeno Story
==========

Welcome to a beta release of Xeno Story.
  
When you leave the level editor, the tile layers are automatically saved.
Presently, the only way to add additional maps is to place a door sprite within
an existing map that the player can reach and then manually creating and editing
the map files in a way that follows the existing map file convention.  (Yes this
will be improved.)

The game engine features:
- Multiple layers.  A typical area has a background image, several layers of
  tiles, sprites, and lighting layers.
- Customisable.  Nearly everything is loaded from configuration and image files
  as opposed to being hard coded.  The level editor which is nearing a usable
  state will assist.
- Cross platform.  The engine is designed for easy porting and already compiles
  for Windows and Linux.
- Speed.  The game is designed using C++ and (indirectly) OpenGL.  Lighting is
  emberassingly parallel with pixel shaders.  Further optimisations will assist
  in fulfilling this objective.
  
Known issues:
- The level editor can only be used to edit certain aspects of the level.  For
  now, the remaining aspects must be manually edited in the filesystem.

About

2D sprite based side-scrolling platform game.

Resources

License

Unknown, GPL-3.0 licenses found

Licenses found

Unknown
LICENSE
GPL-3.0
COPYING

Stars

Watchers

Forks

Releases

No releases published

Packages

No packages published