Simple delay class to execute code after a certain amount of time in Unity.
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- Add it to your project through OpenUPM (recommended)
- Add the package to the Unity package manager using the HTTPS URL of this repository (recommended)
- Download the whole repository as a .zip and place the contents into a subfolder in your assets folder
- Fork the repository and add it as a submodule in git
using Timing;
using UnityEngine;
public class FooBar : MonoBehaviour
{
public void Start()
{
Delay.Create(1f, () => Debug.Log("I will be executed after 1 second."));
Delay.WaitUntil(() => Time.time >= 5f, () => Debug.Log("I will wait until the provided condition is true."));
}
}
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