The game has several levels to complete. The goal is simple: find the snake shed skin, eat the exact amount of fruit to reach the size of that skin, and cover it precisely.
-
You lose if you eat to much, bump into the area border, or into yourself
-
Bananas make you move faster (except when you reach your target size)
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You get bonus points if you eat the next fruit with an optimal path!
(v0.1)
(v0.1)
If you're lucky, you may just download one of the precompiled binaries of the latest release, or one of the latest automatic builds (ubuntu and macos). You will need to have the SDL2 library installed on your system.
It's also easy to build Snóke from source, and it will take care of
all dependencies. This requires ocaml
, and the opam
package
manager.
Just do:
opam pin add https://github.com/sanette/snoke.git
opam install snoke
Or, download or clone this repo, cd
into the snoke
dir, and
opam install .
Then you should be able to launch the game with
snoke
Alternatively, instead of the install step, you can directly run the game with
cd src
dune exec ./snoke.exe
First of all, it's written is ocaml
which makes it fun to code!
While ocaml
is not particularly known for games, I came across this
nice blog article
by Florent Monnier and realized it would make a good challenge for
testing the GUI library
Bogue.
You can read here how it all started.
- Joystick support
- DONE (v0.3)
First opam package. - DONE (v0.2)
The snake should have 3 lives before game over - DONE (v0.2-halloween-wink)
Eat pumkins! - More levels
- High-scores list
- More fruit with effects
- Background music(?)