-
Notifications
You must be signed in to change notification settings - Fork 1
Loads a soundfile and write the audiobuffer as a grayscale bitmap to a sequence of image files (video frames). This can be usefull for an audio-based texture in a 3D application. there is a little demo on vimeo:
License
sansculotte/sig2img
Folders and files
Name | Name | Last commit message | Last commit date | |
---|---|---|---|---|
Repository files navigation
sig2img Loads a soundfile and write the audiobuffer as a grayscale bitmap to a sequence of image files (video frames). This can be usefull for an audio-based displacement texture in a 3D application. The ratio between audio samplerate and video frame rate determines the resolution of the resulting image. for 44100 audio at 25 fps that's a total of 1764 per channel. EXAMPLES ./sig2img ~/snd/bombhead/divcore/cacerolaco4.wav 84 42 25 ~/visuals/anon01/ for linewise displace effect, make one vertical stripe and scale to your desired format, ie: ./sig2img ~/snd/test.wav 1 1764 25 /tmp/sig mogrify -resize 1920x1080\! /tmp/sig/*.png
About
Loads a soundfile and write the audiobuffer as a grayscale bitmap to a sequence of image files (video frames). This can be usefull for an audio-based texture in a 3D application. there is a little demo on vimeo:
Resources
License
Stars
Watchers
Forks
Packages 0
No packages published