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Loads a soundfile and write the audiobuffer as a grayscale bitmap to a sequence of image files (video frames). This can be usefull for an audio-based texture in a 3D application. there is a little demo on vimeo:
C Shell
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Makefile
README
build.sh
sig2img.c

README

sig2img

Loads a soundfile and write the audiobuffer as a grayscale bitmap to a sequence
of image files (video frames). 

This can be usefull for an audio-based texture in a 3D application.

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