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Releases: sassembla/LayouTaro

adopted to Unity 2020.1 and TMPro 3.x or later and fixed some bugs.

01 Apr 03:44
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changed: adopted to Unity 2020.1 & TMPro 3.x or later.
fixed: missing character detection failed when missing character is in sprite.

2.3.1

16 Mar 10:36
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fixed: non-missing mark will be disappeared.

some bug fix

28 Feb 07:59
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  • detect missing char feature updated and fixed.
  • no more playerLoop in LayouTaro.

fixed: TextMesh pro prefferedWidth does not preferred width.

31 Aug 02:48
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supports wrappedSize parameter for getting the wrapped size of all child elements.

16 May 14:43
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added:

  • accurate wrappedSize parameter on done layout.

fixed:

  • TMPro can't layout whitespace ended content in the end of line. no valid length returned. and avoid it in this release.

some edge case of layout problems fixed.

13 May 07:28
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  • TMPro layouts over-sized char in limited space.

some fix.

11 May 00:37
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fixed: detecting missing char mechanism.
changed: avoid TMPro bug for recycling GameObject.

fixed: specific char couldn't show on layout.

21 Apr 13:19
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fixed:specific unicode char like U+029A could not show after layout. this is caused by TextMesh Pro's rule.

async layout implemented.

21 Apr 11:20
5b39bd9
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  • added: LayouTaro.LayoutAsync method added. this feature is fully asynchronous.
  • added: the feature for getting missing character/emoji/mark from web is added.

beta release for 2.x.

14 Apr 14:46
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the signature of LayouTaro.Layout method parameter and return type is changed. and async version of LayouTaro is in progress.

fixed:

  • failed to layout continued mark character.
  • failed to layout null text causes exception.