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Slow connections start player inside of blocks, too low #50
On the test server http://netcraft.herokuapp.com/, often the player starts beneath the top of the world, a couple blocks (4-5?), it seems to be related to having a slow connection (don't see this usually when testing locally) - maybe a race condition?
Thought I fixed this in #40 by ad983a5 but its cropping up again on the test server in production. Reported at https://forums.glowstone.net/topic/56/websandboxmc-web-based-client-providing-an-interactive-glimpse-of-a-part-of-your-server-using-webgl-html5/8
Maybe a symptom of satoshinm/NetCraft#107 WebGL warnings and errors in online mode only? The main loop was running too early. But the fix there only omitted rendering chunks too early, if
Testing locally with NetCraft build 354 craft.html#netcraft.herokuapp.com%2080 I haven't seen this yet. I start above the top of the tree.