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Hello, Is it possible to convert the x y and z values from when a flashbang or other grenades detonate into the PlaceName where it detonated? My thought was to check if it was inside the PlaceName bounding boxes, but, I am not sure those are listed anywhere as I can't find them. May have to manually go into the game and record the bounding areas, but, wanted to see if anyone had a different idea that may be in the demos or csgo files that could be more precise. Thanks. |
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Replies: 2 comments
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It is possible, but not with this library. There are libraries available that can parse CS:GO nav meshes, e.g. https://github.com/mrazza/gonav |
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Thank you Saul, this is exactly what I was looking for! I appreciate your help. |
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It is possible, but not with this library. There are libraries available that can parse CS:GO nav meshes, e.g. https://github.com/mrazza/gonav