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Explain why d2d.draw.ID2D1HwndRenderTarget does not have a create/discard-device-dependent-resources function.
architecture
Improvements to the overall design.
documentation
Improvements or additions to documentation
#39
opened Sep 26, 2023 by
sauparna
d2d.draw*: Mouse pointer does not switch to resize-cursor when pointing at window-edge.
bug
Something isn't working
#38
opened Sep 26, 2023 by
sauparna
discard_device_dependent_resources() is called twice; along with the setting of device_lost_ flag to false.
bug
Something isn't working
#37
opened Sep 26, 2023 by
sauparna
KWindow has breaking changes, update all d2d.* and d3d.*.
bug
Something isn't working
#32
opened Sep 20, 2023 by
sauparna
d2d.*: resize the KScene object in resize().
bug
Something isn't working
#31
opened Sep 20, 2023 by
sauparna
Exclude GDI, DirectX doesn't use it.
efficiency
Remove unnecessary things
#30
opened Sep 20, 2023 by
sauparna
d2d.*: Rename surface_size_ to size_ and use the type D2D1_SIZE_U.
efficiency
Remove unnecessary things
#28
opened Sep 18, 2023 by
sauparna
d2d.* and d3d.*: Change type of surface dimension components to uint32_t.
efficiency
Remove unnecessary things
#27
opened Sep 18, 2023 by
sauparna
d2d.hwndrt: remove write_wic_bitmap() and add that feature to d2d.imageprocessor.
efficiency
Remove unnecessary things
#26
opened Sep 17, 2023 by
sauparna
Add debug text overlay to d2d.dxgi (from d2d.hwndrt).
enhancement
New feature or request
#25
opened Sep 17, 2023 by
sauparna
Port KClock from d2d.hwndrt to d3d.lighting.
architecture
Improvements to the overall design.
#24
opened Sep 17, 2023 by
sauparna
In run() what is the point of checking the existence of surface object?
architecture
Improvements to the overall design.
#21
opened Sep 10, 2023 by
sauparna
d3d.*: copy over debug layer code from d2d.imageprocessor.
architecture
Improvements to the overall design.
#20
opened Sep 10, 2023 by
sauparna
d3d.triangle: why can't we set DXGI_SWAP_CHAIN_DESC1.Scaling = DXGI_SCALING_NONE ?
question
Further information is requested
#19
opened Sep 10, 2023 by
sauparna
d3d.triangle: why does DXGI_SWAP_CHAIN_DESC1.SwapEffect = DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL fail?
question
Further information is requested
#18
opened Sep 10, 2023 by
sauparna
Should we pass a D3D device to enable_d3d_debugging()?
architecture
Improvements to the overall design.
#17
opened Sep 10, 2023 by
sauparna
Should we construct DirectX 11 objects in a constructor?
architecture
Improvements to the overall design.
#16
opened Sep 8, 2023 by
sauparna
Conditional macro branch in KD3DSurface constructor; can it get any worse?
bug
Something isn't working
#15
opened Sep 8, 2023 by
sauparna
d3d.ligting: Cube texture color is wrong.
bug
Something isn't working
#14
opened Aug 24, 2023 by
sauparna
d3d.geometry: establish the relation between build_geometry() and create_input_layout().
bug
Something isn't working
#13
opened Aug 21, 2023 by
sauparna
Shorten variable names; especially descriptor structs as they are now local to functions.
readability
Make code more readable.
#9
opened Aug 18, 2023 by
sauparna
Correctly manage ID3DBlob and ID3D11VertexBuffer objects.
efficiency
Remove unnecessary things
#7
opened Aug 16, 2023 by
sauparna
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