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Issues list

Explain why d2d.draw.ID2D1HwndRenderTarget does not have a create/discard-device-dependent-resources function. architecture Improvements to the overall design. documentation Improvements or additions to documentation
#39 opened Sep 26, 2023 by sauparna
KWindow has breaking changes, update all d2d.* and d3d.*. bug Something isn't working
#32 opened Sep 20, 2023 by sauparna
d2d.*: resize the KScene object in resize(). bug Something isn't working
#31 opened Sep 20, 2023 by sauparna
Exclude GDI, DirectX doesn't use it. efficiency Remove unnecessary things
#30 opened Sep 20, 2023 by sauparna
Add debug text overlay to d2d.dxgi (from d2d.hwndrt). enhancement New feature or request
#25 opened Sep 17, 2023 by sauparna
Port KClock from d2d.hwndrt to d3d.lighting. architecture Improvements to the overall design.
#24 opened Sep 17, 2023 by sauparna
In run() what is the point of checking the existence of surface object? architecture Improvements to the overall design.
#21 opened Sep 10, 2023 by sauparna
d3d.*: copy over debug layer code from d2d.imageprocessor. architecture Improvements to the overall design.
#20 opened Sep 10, 2023 by sauparna
Should we pass a D3D device to enable_d3d_debugging()? architecture Improvements to the overall design.
#17 opened Sep 10, 2023 by sauparna
Should we construct DirectX 11 objects in a constructor? architecture Improvements to the overall design.
#16 opened Sep 8, 2023 by sauparna
d3d.ligting: Cube texture color is wrong. bug Something isn't working
#14 opened Aug 24, 2023 by sauparna
Correctly manage ID3DBlob and ID3D11VertexBuffer objects. efficiency Remove unnecessary things
#7 opened Aug 16, 2023 by sauparna
ProTip! What’s not been updated in a month: updated:<2024-10-11.