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GL.cpp
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GL.cpp
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#include "GL.hpp"
#include <SDL.h>
#include <iostream>
#include <stdexcept>
#ifdef _WIN32
#define DO(fn) \
fn = (decltype(fn))SDL_GL_GetProcAddress(#fn); \
if (!fn) { \
throw std::runtime_error("Error binding " #fn); \
}
#else
#define DO(fn)
#endif
void init_GL() {
DO(glDrawRangeElements)
DO(glTexImage3D)
DO(glTexSubImage3D)
DO(glCopyTexSubImage3D)
DO(glActiveTexture)
DO(glSampleCoverage)
DO(glCompressedTexImage3D)
DO(glCompressedTexImage2D)
DO(glCompressedTexImage1D)
DO(glCompressedTexSubImage3D)
DO(glCompressedTexSubImage2D)
DO(glCompressedTexSubImage1D)
DO(glGetCompressedTexImage)
DO(glBlendFuncSeparate)
DO(glMultiDrawArrays)
DO(glMultiDrawElements)
DO(glPointParameterf)
DO(glPointParameterfv)
DO(glPointParameteri)
DO(glPointParameteriv)
DO(glBlendColor)
DO(glBlendEquation)
DO(glGenQueries)
DO(glDeleteQueries)
DO(glIsQuery)
DO(glBeginQuery)
DO(glEndQuery)
DO(glGetQueryiv)
DO(glGetQueryObjectiv)
DO(glGetQueryObjectuiv)
DO(glBindBuffer)
DO(glDeleteBuffers)
DO(glGenBuffers)
DO(glIsBuffer)
DO(glBufferData)
DO(glBufferSubData)
DO(glGetBufferSubData)
DO(glMapBuffer)
DO(glUnmapBuffer)
DO(glGetBufferParameteriv)
DO(glGetBufferPointerv)
DO(glBlendEquationSeparate)
DO(glDrawBuffers)
DO(glStencilOpSeparate)
DO(glStencilFuncSeparate)
DO(glStencilMaskSeparate)
DO(glAttachShader)
DO(glBindAttribLocation)
DO(glCompileShader)
DO(glCreateProgram)
DO(glCreateShader)
DO(glDeleteProgram)
DO(glDeleteShader)
DO(glDetachShader)
DO(glDisableVertexAttribArray)
DO(glEnableVertexAttribArray)
DO(glGetActiveAttrib)
DO(glGetActiveUniform)
DO(glGetAttachedShaders)
DO(glGetAttribLocation)
DO(glGetProgramiv)
DO(glGetProgramInfoLog)
DO(glGetShaderiv)
DO(glGetShaderInfoLog)
DO(glGetShaderSource)
DO(glGetUniformLocation)
DO(glGetUniformfv)
DO(glGetUniformiv)
DO(glGetVertexAttribdv)
DO(glGetVertexAttribfv)
DO(glGetVertexAttribiv)
DO(glGetVertexAttribPointerv)
DO(glIsProgram)
DO(glIsShader)
DO(glLinkProgram)
DO(glShaderSource)
DO(glUseProgram)
DO(glUniform1f)
DO(glUniform2f)
DO(glUniform3f)
DO(glUniform4f)
DO(glUniform1i)
DO(glUniform2i)
DO(glUniform3i)
DO(glUniform4i)
DO(glUniform1fv)
DO(glUniform2fv)
DO(glUniform3fv)
DO(glUniform4fv)
DO(glUniform1iv)
DO(glUniform2iv)
DO(glUniform3iv)
DO(glUniform4iv)
DO(glUniformMatrix2fv)
DO(glUniformMatrix3fv)
DO(glUniformMatrix4fv)
DO(glValidateProgram)
DO(glVertexAttrib1d)
DO(glVertexAttrib1dv)
DO(glVertexAttrib1f)
DO(glVertexAttrib1fv)
DO(glVertexAttrib1s)
DO(glVertexAttrib1sv)
DO(glVertexAttrib2d)
DO(glVertexAttrib2dv)
DO(glVertexAttrib2f)
DO(glVertexAttrib2fv)
DO(glVertexAttrib2s)
DO(glVertexAttrib2sv)
DO(glVertexAttrib3d)
DO(glVertexAttrib3dv)
DO(glVertexAttrib3f)
DO(glVertexAttrib3fv)
DO(glVertexAttrib3s)
DO(glVertexAttrib3sv)
DO(glVertexAttrib4Nbv)
DO(glVertexAttrib4Niv)
DO(glVertexAttrib4Nsv)
DO(glVertexAttrib4Nub)
DO(glVertexAttrib4Nubv)
DO(glVertexAttrib4Nuiv)
DO(glVertexAttrib4Nusv)
DO(glVertexAttrib4bv)
DO(glVertexAttrib4d)
DO(glVertexAttrib4dv)
DO(glVertexAttrib4f)
DO(glVertexAttrib4fv)
DO(glVertexAttrib4iv)
DO(glVertexAttrib4s)
DO(glVertexAttrib4sv)
DO(glVertexAttrib4ubv)
DO(glVertexAttrib4uiv)
DO(glVertexAttrib4usv)
DO(glVertexAttribPointer)
DO(glUniformMatrix2x3fv)
DO(glUniformMatrix3x2fv)
DO(glUniformMatrix2x4fv)
DO(glUniformMatrix4x2fv)
DO(glUniformMatrix3x4fv)
DO(glUniformMatrix4x3fv)
DO(glColorMaski)
DO(glGetBooleani_v)
DO(glGetIntegeri_v)
DO(glEnablei)
DO(glDisablei)
DO(glIsEnabledi)
DO(glBeginTransformFeedback)
DO(glEndTransformFeedback)
DO(glBindBufferRange)
DO(glBindBufferBase)
DO(glTransformFeedbackVaryings)
DO(glGetTransformFeedbackVarying)
DO(glClampColor)
DO(glBeginConditionalRender)
DO(glEndConditionalRender)
DO(glVertexAttribIPointer)
DO(glGetVertexAttribIiv)
DO(glGetVertexAttribIuiv)
DO(glVertexAttribI1i)
DO(glVertexAttribI2i)
DO(glVertexAttribI3i)
DO(glVertexAttribI4i)
DO(glVertexAttribI1ui)
DO(glVertexAttribI2ui)
DO(glVertexAttribI3ui)
DO(glVertexAttribI4ui)
DO(glVertexAttribI1iv)
DO(glVertexAttribI2iv)
DO(glVertexAttribI3iv)
DO(glVertexAttribI4iv)
DO(glVertexAttribI1uiv)
DO(glVertexAttribI2uiv)
DO(glVertexAttribI3uiv)
DO(glVertexAttribI4uiv)
DO(glVertexAttribI4bv)
DO(glVertexAttribI4sv)
DO(glVertexAttribI4ubv)
DO(glVertexAttribI4usv)
DO(glGetUniformuiv)
DO(glBindFragDataLocation)
DO(glGetFragDataLocation)
DO(glUniform1ui)
DO(glUniform2ui)
DO(glUniform3ui)
DO(glUniform4ui)
DO(glUniform1uiv)
DO(glUniform2uiv)
DO(glUniform3uiv)
DO(glUniform4uiv)
DO(glTexParameterIiv)
DO(glTexParameterIuiv)
DO(glGetTexParameterIiv)
DO(glGetTexParameterIuiv)
DO(glClearBufferiv)
DO(glClearBufferuiv)
DO(glClearBufferfv)
DO(glClearBufferfi)
DO(glGetStringi)
DO(glIsRenderbuffer)
DO(glBindRenderbuffer)
DO(glDeleteRenderbuffers)
DO(glGenRenderbuffers)
DO(glRenderbufferStorage)
DO(glGetRenderbufferParameteriv)
DO(glIsFramebuffer)
DO(glBindFramebuffer)
DO(glDeleteFramebuffers)
DO(glGenFramebuffers)
DO(glCheckFramebufferStatus)
DO(glFramebufferTexture1D)
DO(glFramebufferTexture2D)
DO(glFramebufferTexture3D)
DO(glFramebufferRenderbuffer)
DO(glGetFramebufferAttachmentParameteriv)
DO(glGenerateMipmap)
DO(glBlitFramebuffer)
DO(glRenderbufferStorageMultisample)
DO(glFramebufferTextureLayer)
DO(glMapBufferRange)
DO(glFlushMappedBufferRange)
DO(glBindVertexArray)
DO(glDeleteVertexArrays)
DO(glGenVertexArrays)
DO(glIsVertexArray)
DO(glDrawArraysInstanced)
DO(glDrawElementsInstanced)
DO(glTexBuffer)
DO(glPrimitiveRestartIndex)
DO(glCopyBufferSubData)
DO(glGetUniformIndices)
DO(glGetActiveUniformsiv)
DO(glGetActiveUniformName)
DO(glGetUniformBlockIndex)
DO(glGetActiveUniformBlockiv)
DO(glGetActiveUniformBlockName)
DO(glUniformBlockBinding)
DO(glDrawElementsBaseVertex)
DO(glDrawRangeElementsBaseVertex)
DO(glDrawElementsInstancedBaseVertex)
DO(glMultiDrawElementsBaseVertex)
DO(glProvokingVertex)
DO(glFenceSync)
DO(glIsSync)
DO(glDeleteSync)
DO(glClientWaitSync)
DO(glWaitSync)
DO(glGetInteger64v)
DO(glGetSynciv)
DO(glGetInteger64i_v)
DO(glGetBufferParameteri64v)
DO(glFramebufferTexture)
DO(glTexImage2DMultisample)
DO(glTexImage3DMultisample)
DO(glGetMultisamplefv)
DO(glSampleMaski)
DO(glBindFragDataLocationIndexed)
DO(glGetFragDataIndex)
DO(glGenSamplers)
DO(glDeleteSamplers)
DO(glIsSampler)
DO(glBindSampler)
DO(glSamplerParameteri)
DO(glSamplerParameteriv)
DO(glSamplerParameterf)
DO(glSamplerParameterfv)
DO(glSamplerParameterIiv)
DO(glSamplerParameterIuiv)
DO(glGetSamplerParameteriv)
DO(glGetSamplerParameterIiv)
DO(glGetSamplerParameterfv)
DO(glGetSamplerParameterIuiv)
DO(glQueryCounter)
DO(glGetQueryObjecti64v)
DO(glGetQueryObjectui64v)
DO(glVertexAttribDivisor)
DO(glVertexAttribP1ui)
DO(glVertexAttribP1uiv)
DO(glVertexAttribP2ui)
DO(glVertexAttribP2uiv)
DO(glVertexAttribP3ui)
DO(glVertexAttribP3uiv)
DO(glVertexAttribP4ui)
DO(glVertexAttribP4uiv)
}
#ifdef _WIN32
void (APIENTRYFP glDrawRangeElements) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices);
void (APIENTRYFP glTexImage3D) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels);
void (APIENTRYFP glTexSubImage3D) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels);
void (APIENTRYFP glCopyTexSubImage3D) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
void (APIENTRYFP glActiveTexture) (GLenum texture);
void (APIENTRYFP glSampleCoverage) (GLfloat value, GLboolean invert);
void (APIENTRYFP glCompressedTexImage3D) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data);
void (APIENTRYFP glCompressedTexImage2D) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data);
void (APIENTRYFP glCompressedTexImage1D) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *data);
void (APIENTRYFP glCompressedTexSubImage3D) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data);
void (APIENTRYFP glCompressedTexSubImage2D) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data);
void (APIENTRYFP glCompressedTexSubImage1D) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data);
void (APIENTRYFP glGetCompressedTexImage) (GLenum target, GLint level, void *img);
void (APIENTRYFP glBlendFuncSeparate) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
void (APIENTRYFP glMultiDrawArrays) (GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount);
void (APIENTRYFP glMultiDrawElements) (GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei drawcount);
void (APIENTRYFP glPointParameterf) (GLenum pname, GLfloat param);
void (APIENTRYFP glPointParameterfv) (GLenum pname, const GLfloat *params);
void (APIENTRYFP glPointParameteri) (GLenum pname, GLint param);
void (APIENTRYFP glPointParameteriv) (GLenum pname, const GLint *params);
void (APIENTRYFP glBlendColor) (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
void (APIENTRYFP glBlendEquation) (GLenum mode);
void (APIENTRYFP glGenQueries) (GLsizei n, GLuint *ids);
void (APIENTRYFP glDeleteQueries) (GLsizei n, const GLuint *ids);
GLboolean (APIENTRYFP glIsQuery) (GLuint id);
void (APIENTRYFP glBeginQuery) (GLenum target, GLuint id);
void (APIENTRYFP glEndQuery) (GLenum target);
void (APIENTRYFP glGetQueryiv) (GLenum target, GLenum pname, GLint *params);
void (APIENTRYFP glGetQueryObjectiv) (GLuint id, GLenum pname, GLint *params);
void (APIENTRYFP glGetQueryObjectuiv) (GLuint id, GLenum pname, GLuint *params);
void (APIENTRYFP glBindBuffer) (GLenum target, GLuint buffer);
void (APIENTRYFP glDeleteBuffers) (GLsizei n, const GLuint *buffers);
void (APIENTRYFP glGenBuffers) (GLsizei n, GLuint *buffers);
GLboolean (APIENTRYFP glIsBuffer) (GLuint buffer);
void (APIENTRYFP glBufferData) (GLenum target, GLsizeiptr size, const void *data, GLenum usage);
void (APIENTRYFP glBufferSubData) (GLenum target, GLintptr offset, GLsizeiptr size, const void *data);
void (APIENTRYFP glGetBufferSubData) (GLenum target, GLintptr offset, GLsizeiptr size, void *data);
void *(APIENTRYFP glMapBuffer) (GLenum target, GLenum access);
GLboolean (APIENTRYFP glUnmapBuffer) (GLenum target);
void (APIENTRYFP glGetBufferParameteriv) (GLenum target, GLenum pname, GLint *params);
void (APIENTRYFP glGetBufferPointerv) (GLenum target, GLenum pname, void **params);
void (APIENTRYFP glBlendEquationSeparate) (GLenum modeRGB, GLenum modeAlpha);
void (APIENTRYFP glDrawBuffers) (GLsizei n, const GLenum *bufs);
void (APIENTRYFP glStencilOpSeparate) (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
void (APIENTRYFP glStencilFuncSeparate) (GLenum face, GLenum func, GLint ref, GLuint mask);
void (APIENTRYFP glStencilMaskSeparate) (GLenum face, GLuint mask);
void (APIENTRYFP glAttachShader) (GLuint program, GLuint shader);
void (APIENTRYFP glBindAttribLocation) (GLuint program, GLuint index, const GLchar *name);
void (APIENTRYFP glCompileShader) (GLuint shader);
GLuint (APIENTRYFP glCreateProgram) (void);
GLuint (APIENTRYFP glCreateShader) (GLenum type);
void (APIENTRYFP glDeleteProgram) (GLuint program);
void (APIENTRYFP glDeleteShader) (GLuint shader);
void (APIENTRYFP glDetachShader) (GLuint program, GLuint shader);
void (APIENTRYFP glDisableVertexAttribArray) (GLuint index);
void (APIENTRYFP glEnableVertexAttribArray) (GLuint index);
void (APIENTRYFP glGetActiveAttrib) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
void (APIENTRYFP glGetActiveUniform) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
void (APIENTRYFP glGetAttachedShaders) (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders);
GLint (APIENTRYFP glGetAttribLocation) (GLuint program, const GLchar *name);
void (APIENTRYFP glGetProgramiv) (GLuint program, GLenum pname, GLint *params);
void (APIENTRYFP glGetProgramInfoLog) (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
void (APIENTRYFP glGetShaderiv) (GLuint shader, GLenum pname, GLint *params);
void (APIENTRYFP glGetShaderInfoLog) (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
void (APIENTRYFP glGetShaderSource) (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source);
GLint (APIENTRYFP glGetUniformLocation) (GLuint program, const GLchar *name);
void (APIENTRYFP glGetUniformfv) (GLuint program, GLint location, GLfloat *params);
void (APIENTRYFP glGetUniformiv) (GLuint program, GLint location, GLint *params);
void (APIENTRYFP glGetVertexAttribdv) (GLuint index, GLenum pname, GLdouble *params);
void (APIENTRYFP glGetVertexAttribfv) (GLuint index, GLenum pname, GLfloat *params);
void (APIENTRYFP glGetVertexAttribiv) (GLuint index, GLenum pname, GLint *params);
void (APIENTRYFP glGetVertexAttribPointerv) (GLuint index, GLenum pname, void **pointer);
GLboolean (APIENTRYFP glIsProgram) (GLuint program);
GLboolean (APIENTRYFP glIsShader) (GLuint shader);
void (APIENTRYFP glLinkProgram) (GLuint program);
void (APIENTRYFP glShaderSource) (GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length);
void (APIENTRYFP glUseProgram) (GLuint program);
void (APIENTRYFP glUniform1f) (GLint location, GLfloat v0);
void (APIENTRYFP glUniform2f) (GLint location, GLfloat v0, GLfloat v1);
void (APIENTRYFP glUniform3f) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
void (APIENTRYFP glUniform4f) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
void (APIENTRYFP glUniform1i) (GLint location, GLint v0);
void (APIENTRYFP glUniform2i) (GLint location, GLint v0, GLint v1);
void (APIENTRYFP glUniform3i) (GLint location, GLint v0, GLint v1, GLint v2);
void (APIENTRYFP glUniform4i) (GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
void (APIENTRYFP glUniform1fv) (GLint location, GLsizei count, const GLfloat *value);
void (APIENTRYFP glUniform2fv) (GLint location, GLsizei count, const GLfloat *value);
void (APIENTRYFP glUniform3fv) (GLint location, GLsizei count, const GLfloat *value);
void (APIENTRYFP glUniform4fv) (GLint location, GLsizei count, const GLfloat *value);
void (APIENTRYFP glUniform1iv) (GLint location, GLsizei count, const GLint *value);
void (APIENTRYFP glUniform2iv) (GLint location, GLsizei count, const GLint *value);
void (APIENTRYFP glUniform3iv) (GLint location, GLsizei count, const GLint *value);
void (APIENTRYFP glUniform4iv) (GLint location, GLsizei count, const GLint *value);
void (APIENTRYFP glUniformMatrix2fv) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
void (APIENTRYFP glUniformMatrix3fv) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
void (APIENTRYFP glUniformMatrix4fv) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
void (APIENTRYFP glValidateProgram) (GLuint program);
void (APIENTRYFP glVertexAttrib1d) (GLuint index, GLdouble x);
void (APIENTRYFP glVertexAttrib1dv) (GLuint index, const GLdouble *v);
void (APIENTRYFP glVertexAttrib1f) (GLuint index, GLfloat x);
void (APIENTRYFP glVertexAttrib1fv) (GLuint index, const GLfloat *v);
void (APIENTRYFP glVertexAttrib1s) (GLuint index, GLshort x);
void (APIENTRYFP glVertexAttrib1sv) (GLuint index, const GLshort *v);
void (APIENTRYFP glVertexAttrib2d) (GLuint index, GLdouble x, GLdouble y);
void (APIENTRYFP glVertexAttrib2dv) (GLuint index, const GLdouble *v);
void (APIENTRYFP glVertexAttrib2f) (GLuint index, GLfloat x, GLfloat y);
void (APIENTRYFP glVertexAttrib2fv) (GLuint index, const GLfloat *v);
void (APIENTRYFP glVertexAttrib2s) (GLuint index, GLshort x, GLshort y);
void (APIENTRYFP glVertexAttrib2sv) (GLuint index, const GLshort *v);
void (APIENTRYFP glVertexAttrib3d) (GLuint index, GLdouble x, GLdouble y, GLdouble z);
void (APIENTRYFP glVertexAttrib3dv) (GLuint index, const GLdouble *v);
void (APIENTRYFP glVertexAttrib3f) (GLuint index, GLfloat x, GLfloat y, GLfloat z);
void (APIENTRYFP glVertexAttrib3fv) (GLuint index, const GLfloat *v);
void (APIENTRYFP glVertexAttrib3s) (GLuint index, GLshort x, GLshort y, GLshort z);
void (APIENTRYFP glVertexAttrib3sv) (GLuint index, const GLshort *v);
void (APIENTRYFP glVertexAttrib4Nbv) (GLuint index, const GLbyte *v);
void (APIENTRYFP glVertexAttrib4Niv) (GLuint index, const GLint *v);
void (APIENTRYFP glVertexAttrib4Nsv) (GLuint index, const GLshort *v);
void (APIENTRYFP glVertexAttrib4Nub) (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
void (APIENTRYFP glVertexAttrib4Nubv) (GLuint index, const GLubyte *v);
void (APIENTRYFP glVertexAttrib4Nuiv) (GLuint index, const GLuint *v);
void (APIENTRYFP glVertexAttrib4Nusv) (GLuint index, const GLushort *v);
void (APIENTRYFP glVertexAttrib4bv) (GLuint index, const GLbyte *v);
void (APIENTRYFP glVertexAttrib4d) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
void (APIENTRYFP glVertexAttrib4dv) (GLuint index, const GLdouble *v);
void (APIENTRYFP glVertexAttrib4f) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
void (APIENTRYFP glVertexAttrib4fv) (GLuint index, const GLfloat *v);
void (APIENTRYFP glVertexAttrib4iv) (GLuint index, const GLint *v);
void (APIENTRYFP glVertexAttrib4s) (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w);
void (APIENTRYFP glVertexAttrib4sv) (GLuint index, const GLshort *v);
void (APIENTRYFP glVertexAttrib4ubv) (GLuint index, const GLubyte *v);
void (APIENTRYFP glVertexAttrib4uiv) (GLuint index, const GLuint *v);
void (APIENTRYFP glVertexAttrib4usv) (GLuint index, const GLushort *v);
void (APIENTRYFP glVertexAttribPointer) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer);
void (APIENTRYFP glUniformMatrix2x3fv) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
void (APIENTRYFP glUniformMatrix3x2fv) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
void (APIENTRYFP glUniformMatrix2x4fv) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
void (APIENTRYFP glUniformMatrix4x2fv) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
void (APIENTRYFP glUniformMatrix3x4fv) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
void (APIENTRYFP glUniformMatrix4x3fv) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
void (APIENTRYFP glColorMaski) (GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a);
void (APIENTRYFP glGetBooleani_v) (GLenum target, GLuint index, GLboolean *data);
void (APIENTRYFP glGetIntegeri_v) (GLenum target, GLuint index, GLint *data);
void (APIENTRYFP glEnablei) (GLenum target, GLuint index);
void (APIENTRYFP glDisablei) (GLenum target, GLuint index);
GLboolean (APIENTRYFP glIsEnabledi) (GLenum target, GLuint index);
void (APIENTRYFP glBeginTransformFeedback) (GLenum primitiveMode);
void (APIENTRYFP glEndTransformFeedback) (void);
void (APIENTRYFP glBindBufferRange) (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
void (APIENTRYFP glBindBufferBase) (GLenum target, GLuint index, GLuint buffer);
void (APIENTRYFP glTransformFeedbackVaryings) (GLuint program, GLsizei count, const GLchar *const*varyings, GLenum bufferMode);
void (APIENTRYFP glGetTransformFeedbackVarying) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name);
void (APIENTRYFP glClampColor) (GLenum target, GLenum clamp);
void (APIENTRYFP glBeginConditionalRender) (GLuint id, GLenum mode);
void (APIENTRYFP glEndConditionalRender) (void);
void (APIENTRYFP glVertexAttribIPointer) (GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer);
void (APIENTRYFP glGetVertexAttribIiv) (GLuint index, GLenum pname, GLint *params);
void (APIENTRYFP glGetVertexAttribIuiv) (GLuint index, GLenum pname, GLuint *params);
void (APIENTRYFP glVertexAttribI1i) (GLuint index, GLint x);
void (APIENTRYFP glVertexAttribI2i) (GLuint index, GLint x, GLint y);
void (APIENTRYFP glVertexAttribI3i) (GLuint index, GLint x, GLint y, GLint z);
void (APIENTRYFP glVertexAttribI4i) (GLuint index, GLint x, GLint y, GLint z, GLint w);
void (APIENTRYFP glVertexAttribI1ui) (GLuint index, GLuint x);
void (APIENTRYFP glVertexAttribI2ui) (GLuint index, GLuint x, GLuint y);
void (APIENTRYFP glVertexAttribI3ui) (GLuint index, GLuint x, GLuint y, GLuint z);
void (APIENTRYFP glVertexAttribI4ui) (GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
void (APIENTRYFP glVertexAttribI1iv) (GLuint index, const GLint *v);
void (APIENTRYFP glVertexAttribI2iv) (GLuint index, const GLint *v);
void (APIENTRYFP glVertexAttribI3iv) (GLuint index, const GLint *v);
void (APIENTRYFP glVertexAttribI4iv) (GLuint index, const GLint *v);
void (APIENTRYFP glVertexAttribI1uiv) (GLuint index, const GLuint *v);
void (APIENTRYFP glVertexAttribI2uiv) (GLuint index, const GLuint *v);
void (APIENTRYFP glVertexAttribI3uiv) (GLuint index, const GLuint *v);
void (APIENTRYFP glVertexAttribI4uiv) (GLuint index, const GLuint *v);
void (APIENTRYFP glVertexAttribI4bv) (GLuint index, const GLbyte *v);
void (APIENTRYFP glVertexAttribI4sv) (GLuint index, const GLshort *v);
void (APIENTRYFP glVertexAttribI4ubv) (GLuint index, const GLubyte *v);
void (APIENTRYFP glVertexAttribI4usv) (GLuint index, const GLushort *v);
void (APIENTRYFP glGetUniformuiv) (GLuint program, GLint location, GLuint *params);
void (APIENTRYFP glBindFragDataLocation) (GLuint program, GLuint color, const GLchar *name);
GLint (APIENTRYFP glGetFragDataLocation) (GLuint program, const GLchar *name);
void (APIENTRYFP glUniform1ui) (GLint location, GLuint v0);
void (APIENTRYFP glUniform2ui) (GLint location, GLuint v0, GLuint v1);
void (APIENTRYFP glUniform3ui) (GLint location, GLuint v0, GLuint v1, GLuint v2);
void (APIENTRYFP glUniform4ui) (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
void (APIENTRYFP glUniform1uiv) (GLint location, GLsizei count, const GLuint *value);
void (APIENTRYFP glUniform2uiv) (GLint location, GLsizei count, const GLuint *value);
void (APIENTRYFP glUniform3uiv) (GLint location, GLsizei count, const GLuint *value);
void (APIENTRYFP glUniform4uiv) (GLint location, GLsizei count, const GLuint *value);
void (APIENTRYFP glTexParameterIiv) (GLenum target, GLenum pname, const GLint *params);
void (APIENTRYFP glTexParameterIuiv) (GLenum target, GLenum pname, const GLuint *params);
void (APIENTRYFP glGetTexParameterIiv) (GLenum target, GLenum pname, GLint *params);
void (APIENTRYFP glGetTexParameterIuiv) (GLenum target, GLenum pname, GLuint *params);
void (APIENTRYFP glClearBufferiv) (GLenum buffer, GLint drawbuffer, const GLint *value);
void (APIENTRYFP glClearBufferuiv) (GLenum buffer, GLint drawbuffer, const GLuint *value);
void (APIENTRYFP glClearBufferfv) (GLenum buffer, GLint drawbuffer, const GLfloat *value);
void (APIENTRYFP glClearBufferfi) (GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil);
const GLubyte *(APIENTRYFP glGetStringi) (GLenum name, GLuint index);
GLboolean (APIENTRYFP glIsRenderbuffer) (GLuint renderbuffer);
void (APIENTRYFP glBindRenderbuffer) (GLenum target, GLuint renderbuffer);
void (APIENTRYFP glDeleteRenderbuffers) (GLsizei n, const GLuint *renderbuffers);
void (APIENTRYFP glGenRenderbuffers) (GLsizei n, GLuint *renderbuffers);
void (APIENTRYFP glRenderbufferStorage) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
void (APIENTRYFP glGetRenderbufferParameteriv) (GLenum target, GLenum pname, GLint *params);
GLboolean (APIENTRYFP glIsFramebuffer) (GLuint framebuffer);
void (APIENTRYFP glBindFramebuffer) (GLenum target, GLuint framebuffer);
void (APIENTRYFP glDeleteFramebuffers) (GLsizei n, const GLuint *framebuffers);
void (APIENTRYFP glGenFramebuffers) (GLsizei n, GLuint *framebuffers);
GLenum (APIENTRYFP glCheckFramebufferStatus) (GLenum target);
void (APIENTRYFP glFramebufferTexture1D) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
void (APIENTRYFP glFramebufferTexture2D) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
void (APIENTRYFP glFramebufferTexture3D) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);
void (APIENTRYFP glFramebufferRenderbuffer) (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
void (APIENTRYFP glGetFramebufferAttachmentParameteriv) (GLenum target, GLenum attachment, GLenum pname, GLint *params);
void (APIENTRYFP glGenerateMipmap) (GLenum target);
void (APIENTRYFP glBlitFramebuffer) (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
void (APIENTRYFP glRenderbufferStorageMultisample) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
void (APIENTRYFP glFramebufferTextureLayer) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
void *(APIENTRYFP glMapBufferRange) (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access);
void (APIENTRYFP glFlushMappedBufferRange) (GLenum target, GLintptr offset, GLsizeiptr length);
void (APIENTRYFP glBindVertexArray) (GLuint array);
void (APIENTRYFP glDeleteVertexArrays) (GLsizei n, const GLuint *arrays);
void (APIENTRYFP glGenVertexArrays) (GLsizei n, GLuint *arrays);
GLboolean (APIENTRYFP glIsVertexArray) (GLuint array);
void (APIENTRYFP glDrawArraysInstanced) (GLenum mode, GLint first, GLsizei count, GLsizei instancecount);
void (APIENTRYFP glDrawElementsInstanced) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount);
void (APIENTRYFP glTexBuffer) (GLenum target, GLenum internalformat, GLuint buffer);
void (APIENTRYFP glPrimitiveRestartIndex) (GLuint index);
void (APIENTRYFP glCopyBufferSubData) (GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);
void (APIENTRYFP glGetUniformIndices) (GLuint program, GLsizei uniformCount, const GLchar *const*uniformNames, GLuint *uniformIndices);
void (APIENTRYFP glGetActiveUniformsiv) (GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params);
void (APIENTRYFP glGetActiveUniformName) (GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformName);
GLuint (APIENTRYFP glGetUniformBlockIndex) (GLuint program, const GLchar *uniformBlockName);
void (APIENTRYFP glGetActiveUniformBlockiv) (GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params);
void (APIENTRYFP glGetActiveUniformBlockName) (GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName);
void (APIENTRYFP glUniformBlockBinding) (GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding);
void (APIENTRYFP glDrawElementsBaseVertex) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLint basevertex);
void (APIENTRYFP glDrawRangeElementsBaseVertex) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices, GLint basevertex);
void (APIENTRYFP glDrawElementsInstancedBaseVertex) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex);
void (APIENTRYFP glMultiDrawElementsBaseVertex) (GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei drawcount, const GLint *basevertex);
void (APIENTRYFP glProvokingVertex) (GLenum mode);
GLsync (APIENTRYFP glFenceSync) (GLenum condition, GLbitfield flags);
GLboolean (APIENTRYFP glIsSync) (GLsync sync);
void (APIENTRYFP glDeleteSync) (GLsync sync);
GLenum (APIENTRYFP glClientWaitSync) (GLsync sync, GLbitfield flags, GLuint64 timeout);
void (APIENTRYFP glWaitSync) (GLsync sync, GLbitfield flags, GLuint64 timeout);
void (APIENTRYFP glGetInteger64v) (GLenum pname, GLint64 *data);
void (APIENTRYFP glGetSynciv) (GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values);
void (APIENTRYFP glGetInteger64i_v) (GLenum target, GLuint index, GLint64 *data);
void (APIENTRYFP glGetBufferParameteri64v) (GLenum target, GLenum pname, GLint64 *params);
void (APIENTRYFP glFramebufferTexture) (GLenum target, GLenum attachment, GLuint texture, GLint level);
void (APIENTRYFP glTexImage2DMultisample) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations);
void (APIENTRYFP glTexImage3DMultisample) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations);
void (APIENTRYFP glGetMultisamplefv) (GLenum pname, GLuint index, GLfloat *val);
void (APIENTRYFP glSampleMaski) (GLuint maskNumber, GLbitfield mask);
void (APIENTRYFP glBindFragDataLocationIndexed) (GLuint program, GLuint colorNumber, GLuint index, const GLchar *name);
GLint (APIENTRYFP glGetFragDataIndex) (GLuint program, const GLchar *name);
void (APIENTRYFP glGenSamplers) (GLsizei count, GLuint *samplers);
void (APIENTRYFP glDeleteSamplers) (GLsizei count, const GLuint *samplers);
GLboolean (APIENTRYFP glIsSampler) (GLuint sampler);
void (APIENTRYFP glBindSampler) (GLuint unit, GLuint sampler);
void (APIENTRYFP glSamplerParameteri) (GLuint sampler, GLenum pname, GLint param);
void (APIENTRYFP glSamplerParameteriv) (GLuint sampler, GLenum pname, const GLint *param);
void (APIENTRYFP glSamplerParameterf) (GLuint sampler, GLenum pname, GLfloat param);
void (APIENTRYFP glSamplerParameterfv) (GLuint sampler, GLenum pname, const GLfloat *param);
void (APIENTRYFP glSamplerParameterIiv) (GLuint sampler, GLenum pname, const GLint *param);
void (APIENTRYFP glSamplerParameterIuiv) (GLuint sampler, GLenum pname, const GLuint *param);
void (APIENTRYFP glGetSamplerParameteriv) (GLuint sampler, GLenum pname, GLint *params);
void (APIENTRYFP glGetSamplerParameterIiv) (GLuint sampler, GLenum pname, GLint *params);
void (APIENTRYFP glGetSamplerParameterfv) (GLuint sampler, GLenum pname, GLfloat *params);
void (APIENTRYFP glGetSamplerParameterIuiv) (GLuint sampler, GLenum pname, GLuint *params);
void (APIENTRYFP glQueryCounter) (GLuint id, GLenum target);
void (APIENTRYFP glGetQueryObjecti64v) (GLuint id, GLenum pname, GLint64 *params);
void (APIENTRYFP glGetQueryObjectui64v) (GLuint id, GLenum pname, GLuint64 *params);
void (APIENTRYFP glVertexAttribDivisor) (GLuint index, GLuint divisor);
void (APIENTRYFP glVertexAttribP1ui) (GLuint index, GLenum type, GLboolean normalized, GLuint value);
void (APIENTRYFP glVertexAttribP1uiv) (GLuint index, GLenum type, GLboolean normalized, const GLuint *value);
void (APIENTRYFP glVertexAttribP2ui) (GLuint index, GLenum type, GLboolean normalized, GLuint value);
void (APIENTRYFP glVertexAttribP2uiv) (GLuint index, GLenum type, GLboolean normalized, const GLuint *value);
void (APIENTRYFP glVertexAttribP3ui) (GLuint index, GLenum type, GLboolean normalized, GLuint value);
void (APIENTRYFP glVertexAttribP3uiv) (GLuint index, GLenum type, GLboolean normalized, const GLuint *value);
void (APIENTRYFP glVertexAttribP4ui) (GLuint index, GLenum type, GLboolean normalized, GLuint value);
void (APIENTRYFP glVertexAttribP4uiv) (GLuint index, GLenum type, GLboolean normalized, const GLuint *value);
#endif