This is the repo for the bepuphysics v2 library, a complete rewrite of the C# 3d rigid body physics engine BEPUphysics v1.
The library is still early in development. Many important features are missing, and many bugs likely remain. Nothing is guaranteed to build or be usable.
You can keep an eye on incremental progress in the issues.
Check the roadmap for a high level look at where things are going.
Visit the forums for discussion and questions.
There exists some sparse proto-documentation: