The MinIO Go Client SDK provides simple APIs to access any Amazon S3 compatible object storage.
This quickstart guide will show you how to install the MinIO client SDK, connect to MinIO, and provide a walkthrough for a simple file uploader. For a complete list of APIs and examples, please take a look at the Go Client API Reference.
This document assumes that you have a working Go development environment.
GO111MODULE=on go get github.com/minio/minio-go/v7
MinIO client requires the following four parameters specified to connect to an Amazon S3 compatible object storage.
Parameter | Description |
---|---|
endpoint | URL to object storage service. |
minio.Options | All the options such as credentials, custom transport etc. |
package main
import (
"log"
"github.com/minio/minio-go/v7"
"github.com/minio/minio-go/v7/pkg/credentials"
)
func main() {
endpoint := "play.min.io"
accessKeyID := "Q3AM3UQ867SPQQA43P2F"
secretAccessKey := "zuf+tfteSlswRu7BJ86wekitnifILbZam1KYY3TG"
useSSL := true
// Initialize minio client object.
minioClient, err := minio.New(endpoint, &minio.Options{
Creds: credentials.NewStaticV4(accessKeyID, secretAccessKey, ""),
Secure: useSSL,
})
if err != nil {
log.Fatalln(err)
}
log.Printf("%#v\n", minioClient) // minioClient is now set up
}
This example program connects to an object storage server, creates a bucket and uploads a file to the bucket.
We will use the MinIO server running at https://play.min.io in this example. Feel free to use this service for testing and development. Access credentials shown in this example are open to the public.
package main
import (
"context"
"log"
"github.com/minio/minio-go/v7"
"github.com/minio/minio-go/v7/pkg/credentials"
)
func main() {
ctx := context.Background()
endpoint := "play.min.io"
accessKeyID := "Q3AM3UQ867SPQQA43P2F"
secretAccessKey := "zuf+tfteSlswRu7BJ86wekitnifILbZam1KYY3TG"
useSSL := true
// Initialize minio client object.
minioClient, err := minio.New(endpoint, &minio.Options{
Creds: credentials.NewStaticV4(accessKeyID, secretAccessKey, ""),
Secure: useSSL,
})
if err != nil {
log.Fatalln(err)
}
// Make a new bucket called mymusic.
bucketName := "mymusic"
location := "us-east-1"
err = minioClient.MakeBucket(ctx, bucketName, minio.MakeBucketOptions{Region: location})
if err != nil {
// Check to see if we already own this bucket (which happens if you run this twice)
exists, errBucketExists := minioClient.BucketExists(ctx, bucketName)
if errBucketExists == nil && exists {
log.Printf("We already own %s\n", bucketName)
} else {
log.Fatalln(err)
}
} else {
log.Printf("Successfully created %s\n", bucketName)
}
// Upload the zip file
objectName := "golden-oldies.zip"
filePath := "/tmp/golden-oldies.zip"
contentType := "application/zip"
// Upload the zip file with FPutObject
n, err := minioClient.FPutObject(ctx, bucketName, objectName, filePath, minio.PutObjectOptions{ContentType: contentType})
if err != nil {
log.Fatalln(err)
}
log.Printf("Successfully uploaded %s of size %d\n", objectName, n)
}
export GO111MODULE=on
go run file-uploader.go
2016/08/13 17:03:28 Successfully created mymusic
2016/08/13 17:03:40 Successfully uploaded golden-oldies.zip of size 16253413
mc ls play/mymusic/
[2016-05-27 16:02:16 PDT] 17MiB golden-oldies.zip
The full API Reference is available here.
SetBucketNotification
GetBucketNotification
RemoveAllBucketNotification
ListenBucketNotification
(MinIO Extension)ListenNotification
(MinIO Extension)
GetObject
PutObject
PutObjectStreaming
StatObject
CopyObject
RemoveObject
RemoveObjects
RemoveIncompleteUpload
SelectObjectContent
- makebucket.go
- listbuckets.go
- bucketexists.go
- removebucket.go
- listobjects.go
- listobjectsV2.go
- listincompleteuploads.go
- setbucketnotification.go
- getbucketnotification.go
- removeallbucketnotification.go
- listenbucketnotification.go (MinIO Extension)
- listennotification.go (MinIO Extension)
- putobject.go
- getobject.go
- putobject-context.go
- getobject-context.go
- statobject.go
- copyobject.go
- removeobject.go
- removeincompleteupload.go
- removeobjects.go
This SDK is distributed under the Apache License, Version 2.0, see LICENSE and NOTICE for more information.