fix: Room.findPath default plainCost (2) and swampCost (10) #167
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Since the
ignoreRoads
option is false by default, this means the defaultplainCost
is 2 andswampCost
is 10, rather than 1 and 5 respectively.This makes the default behavior of the following methods to prefer pathing on roads (if roads are available)
Room.findPath
,RoomPosition.findPathTo
,RoomPosition.findClosestByPath
,Creep.moveTo