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fix: Room.findPath default plainCost (2) and swampCost (10) #167

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@admon84 admon84 commented Nov 30, 2020

Since the ignoreRoads option is false by default, this means the default plainCost is 2 and swampCost is 10, rather than 1 and 5 respectively.

This makes the default behavior of the following methods to prefer pathing on roads (if roads are available)

  • Room.findPath, RoomPosition.findPathTo, RoomPosition.findClosestByPath, Creep.moveTo

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