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VNDS is a standard for very simple and easy to use Visual Novel scripts. It was originally developed for the Nintendo DS, but now supports Android, iOS, PSP, and even Javascript.
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scyantist/vnds
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NOTE: This repo is solely an archive of the final version 1.4.9 by anonNL made in 2011, in the aim of defining the least common denominator for a working implementation. https://web.archive.org/web/20111207074836/http://digital-haze.net/files/vnds/vnds/vnds-1.4.9.tar.gz A maintained version for Nintendo DS can be found below: https://github.com/ds-homebrew/vnds Note that anonNL indicates that jake's contributions starting with 1.5.0 (lost) are a separate branch based on 1.4.7 (lost) so these commits are actually older and precede the true latest version 1.4.9 which merges changes from jake's 1.5.3 and provides newer patches, confusingly. (as shown by the crossed out links and the 1.4.9 ChangeLog) https://web.archive.org/web/20140218222855/digital-haze.net/projects/vnds.html --- Additional documentation is available in the manual folder Installation: Extract the .tar.gz onto the root of the SD card so the path is /vnds/. To install a visual novel, extract the tar.gz in /vnds/novels, so it has its own folder (ie. /vnds/novels/tsukihime). Sound files should end up in /vnds/novels/<game folder>/sound/. NOTICE: * any save prior to version 1.3.1 needs to be ran though the sav2xml.py utility in the tools/ folder. requires python(http://python.org) to run * alternatively: http://digital-haze.net/files/vnds/fixsave.php Running: Should be easy enough Troubleshooting: * Make sure the path is correct * If you run it and you get stuck at a white screen, launch it with an alternative launcher, such as dsorganize or dschannels. Contact: forum: http://digital-haze.net/ch/vnds IRC: irc.rizon.net #vnds Credits: Programming: Jake Probst, anoNL
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VNDS is a standard for very simple and easy to use Visual Novel scripts. It was originally developed for the Nintendo DS, but now supports Android, iOS, PSP, and even Javascript.
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