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  1. Little global illumination Monte Carlo path tracer

    C++ 11 2

  2. Geometry object for 3ds Max implementing the iWave ocean water simulation method.

    C++ 9 1

  3. Rust bindings for Maya 2018

    Rust 9 1

  4. Fur rendering done in OpenGL with GLSL shaders

    C++ 8 4

  5. Maya node implementing Tessendorf's FFT method for generating ocean waves.

    C++ 6 5

  6. GPU global illumination path tracer using Nvidia OptiX/CUDA

    C++ 6 2

13 contributions in the last year

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April 2021

Created 1 commit in 1 repository
Created 1 repository

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