Prevent this user from interacting with your repositories and sending you notifications.
Learn more about blocking users.
You must be logged in to block users.
Contact GitHub support about this user’s behavior.
Learn more about reporting abuse.
Little global illumination Monte Carlo path tracer
Rust bindings for Maya 2018
Geometry object for 3ds Max implementing the iWave ocean water simulation method.
Fur rendering done in OpenGL with GLSL shaders
Diamond-square algorithm for terrain generation in a Houdini SOP
Maya node implementing Tessendorf's FFT method for generating ocean waves.
Seeing something unexpected? Take a look at the
GitHub profile guide.