Prevent this user from interacting with your repositories and sending you notifications.
Learn more about blocking users.
Contact GitHub support about this user’s behavior.
Learn more about reporting abuse.
Little global illumination Monte Carlo path tracer
Geometry object for 3ds Max implementing the iWave ocean water simulation method.
Rust bindings for Maya 2018
Fur rendering done in OpenGL with GLSL shaders
Maya node implementing Tessendorf's FFT method for generating ocean waves.
GPU global illumination path tracer using Nvidia OptiX/CUDA
Seeing something unexpected? Take a look at the
GitHub profile guide.