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Little global illumination Monte Carlo path tracer
C++ 11 2
Geometry object for 3ds Max implementing the iWave ocean water simulation method.
C++ 9 1
Rust bindings for Maya 2018
Rust 9 1
Fur rendering done in OpenGL with GLSL shaders
C++ 8 4
Maya node implementing Tessendorf's FFT method for generating ocean waves.
C++ 6 5
GPU global illumination path tracer using Nvidia OptiX/CUDA
C++ 6 2
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