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You may help me with the wiki page #27
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Some examples about binding between the Systems and Unity's built-in components such as Rigidbody and Colliders might be good. For example "How to communicate with the Rigidbody?" |
Sure, but isn't that clear from the survival example?
…On Tue, 10 Apr 2018, 13:48 S. Tarık Çetin, ***@***.***> wrote:
Some examples about binding between Unity's built-in components such as
Rigidbody and Colliders might be good. For example "How to communicate with
the Rigidbody?"
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Hey, I have read all of @sebas77 articles and have been reading through the ECS.Vanilla to try and implement this ECS with a monogame project. When making a also are there any other modifications i might need to look at to get it running in a non unity environment? |
This is very exciting! Hope it compiles I think I haven't updated the
example to the latest version of svelto but I'll do it this weekend. You
can see the unity extension which if I am not wrong uses the monobehaviour
update, however you got it right if you do your own scheduler it's up to
you to decide when to call the submit function. The important thing is to
not abuse it. Engines never assume when entities are added in them.
…On Tue, 10 Apr 2018, 14:46 Brian L, ***@***.***> wrote:
Hey, I have read all of @sebas77 <https://github.com/sebas77> articles
and have been reading through the ECS.Vanilla to try and implement this ECS
with a monogame project.
When making a EntitySubmissionScheduler to pass into the engine root. The
method that is the WeakAction parameter inside the
EntitySubmissionScheduler's schedule method, should that WeakAction be
just be a method that is called in the game's primary Update() in it's
lifecycle?
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Yes it's a good idea anyway
…On Wed, 11 Apr 2018, 02:35 S. Tarık Çetin, ***@***.***> wrote:
It maybe. But searching through a complete project is a bit hard and
time-consuming, especially when you are not familiar with the framework. A
couple of concise examples can be useful for this case.
From: Sebastiano Mandalà
Sent: 10 Nisan 2018 Salı 16:43
To: sebas77/Svelto.ECS
Cc: S. Tarık Çetin; Comment
Subject: Re: [sebas77/Svelto.ECS] You may help me with the wiki page (#27)
Sure, but isn't that clear from the survival example?
On Tue, 10 Apr 2018, 13:48 S. Tarık Çetin, ***@***.***>
wrote:
> Some examples about binding between Unity's built-in components such as
> Rigidbody and Colliders might be good. For example "How to communicate
with
> the Rigidbody?"
>
> —
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> Reply to this email directly, view it on GitHub
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>,
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@Blucky87 if you need help this weekend I may be available! Hope to see it working in monogame :) |
@sebas77 I won't be able to really get started until the end of this semester at university. I be posting in the gitter chat with architecture questions and will be happy to give some feedback. |
cool when is the end of this semester? Meanwhile I will be sure that the
vanilla example will be kept up to date
…On 13 April 2018 at 14:18, Brian L ***@***.***> wrote:
@sebas77 <https://github.com/sebas77> I won't be able to really get
started until the end of this semester at university. I be posting in the
gitter chat with architecture questions and will be happy to give some
feedback.
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Best Regards,
*Sebastiano Mandalà*
|
may 10th. but I start an internship on jun 4. I think I should have enough time to get something up and running. I plan to make just a simple 2d secret of mana style game. nothing complicated, but I want to have testable code, and implement good design patterns and practices. be sure to watch my repo otiose for updates. I stopped after implementing rebindable controls because I didn't like the ECS the monogame framework Nez uses. I very much like the idea of sequences in svelto.ecs as well as your entityview idea, but I have't really started to use it yet, just reading the code. I would like to make some wiki posts also. |
cool very good. I am also thinking, if any of you have any question, you can add the question in the FAQ section and I reply when I have the time. |
Any news on this? |
@MadBanny thanks a lot for the Russian version! Soon I will update it to the 2.5 version |
@sebas77 First of all, thank you for the useful tool. I'll wait for the update |
@MadBanny I can't understand Russian, but would you mind moving the links under the Russian Language I added on the sidebar? I am not sure how it is going to work out, but may be it's better? No rush, it's just to see if it's a bit tider |
give me feedback and I am also filling this page so if you have questions let me know:
https://github.com/sebas77/Svelto.ECS/wiki/FAQ
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