x264-go/v2
provides H.264/MPEG-4 AVC codec encoder based on x264 library and
original gen2brain/x264-go wrapper.
By default it will use installed in the system shared/static library.
If toy want to use old C source code included in the package then build with -tags legacy
.
go get -u github.com/sergystepanov/x264-go/v2
See screengrab example.
package main
import (
"bytes"
"image"
"image/color"
"image/draw"
"github.com/sergystepanov/x264-go/v2"
)
func main() {
buf := bytes.NewBuffer(make([]byte, 0))
opts := &x264.Options{
Width: 640,
Height: 480,
FrameRate: 25,
Tune: "zerolatency",
Preset: "veryfast",
Profile: "baseline",
LogLevel: x264.LogDebug,
}
enc, err := x264.NewEncoder(buf, opts)
if err != nil {
panic(err)
}
img := x264.NewYCbCr(image.Rect(0, 0, opts.Width, opts.Height))
draw.Draw(img, img.Bounds(), image.Black, image.ZP, draw.Src)
for i := 0; i < opts.Width/2; i++ {
img.Set(i, opts.Height/2, color.RGBA{255, 0, 0, 255})
err = enc.Encode(img)
if err != nil {
panic(err)
}
}
err = enc.Flush()
if err != nil {
panic(err)
}
err = enc.Close()
if err != nil {
panic(err)
}
}