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Fix various crashes, leaks, and cycles #468
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… and prevent leaks.
…y breaks cycles between flows, boxes, fonts, shapers, and textruns on stale layout data.
…nt cycle with no way to break it.
r? @metajack |
Can you open a bug that the teardown stuff can be removed when we have real GC in Rust? |
Opened #470. |
bors-servo
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May 22, 2013
By the power vested in me through the agency of gdb, massif, and valgrind, here are some changes that fix various crashes that occur when shutting down at arbitrary points, along with some honest-to-goodness shutdown leaks reported by valgrind, and the layout cycles that were causing 1gb/s memory explosions when running test_hammer_layout.html.
glennw
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Jan 16, 2017
Added shader base name to the source Helps debugging when all you got is a shader source (`apitrace`). <!-- Reviewable:start --> --- This change is [<img src="https://reviewable.io/review_button.svg" height="34" align="absmiddle" alt="Reviewable"/>](https://reviewable.io/reviews/servo/webrender/468) <!-- Reviewable:end -->
jdm
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Mar 6, 2021
Update to revision that supports UWP targets. <!-- Reviewable:start --> This change is [<img src="https://reviewable.io/review_button.svg" height="34" align="absmiddle" alt="Reviewable"/>](https://reviewable.io/reviews/servo/rust-mozjs/468) <!-- Reviewable:end -->
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By the power vested in me through the agency of gdb, massif, and valgrind, here are some changes that fix various crashes that occur when shutting down at arbitrary points, along with some honest-to-goodness shutdown leaks reported by valgrind, and the layout cycles that were causing 1gb/s memory explosions when running test_hammer_layout.html.