Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Add border segments to the opaque render pass where possible. #3208

Merged
merged 1 commit into from
Oct 17, 2018

Commits on Oct 17, 2018

  1. Add border segments to the opaque render pass where possible.

    Use the new per-segment instance data to allow specifying a
    per-segment opacity value. This is used for border segments
    to specify which border segments are opaque.
    
    Any time we move segments or primitives to the opaque pass
    is typically a significant GPU time win due to the reduced
    overdraw. It's also a CPU optimization during batching.
    gw3583 committed Oct 17, 2018
    Configuration menu
    Copy the full SHA
    75ecc81 View commit details
    Browse the repository at this point in the history