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School project in OpenGL that uses texture blending to show distances from objects

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sevoniak/CollisionWarning

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CollisionWarning

School project in OpenGL that uses texture blending to show distances from objects

Description

This project uses texture blending to show the distance between the camera and world objects. When the camera approaches a building, successively more red color is blended into the building's texture. It was built in Visual Studio 2012 for the Windows platform.

Dependecies

This project uses the SOIL image loader, freeglut, and glew.

Release

See the Releases section for a pre-built version for Windows.

Controls

W,S,A,D - Camera movement
R,F - Camera up/down movement
Arrow Keys - Camera Rotation

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School project in OpenGL that uses texture blending to show distances from objects

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