School project in OpenGL that uses texture blending to show distances from objects
This project uses texture blending to show the distance between the camera and world objects. When the camera approaches a building, successively more red color is blended into the building's texture. It was built in Visual Studio 2012 for the Windows platform.
This project uses the SOIL image loader, freeglut, and glew.
See the Releases section for a pre-built version for Windows.
W,S,A,D - Camera movement
R,F - Camera up/down movement
Arrow Keys - Camera Rotation