Falling sand engine written in rust with bevy.
- Chunked sand simulation in order to use multithreading and 'dirty rectangle' optimization
- Integration with Rapier physics engine for rigid body physics with 2-way interaction
See performance.md
Release builds are built through actions and can be found on the releases page. The web version is uploaded onto the GitHub pages at https://sgshea.github.io/sandengine/
Locally, the project can be run with cargo run
or cargo run --release
Apache 2.0: see LICENSE