This is the ODE-TBB fork of the Open Dynamics Engine. ODE is a free, industrial quality library for simulating articulated rigid body dynamics - for example ground vehicles, legged creatures, and moving objects in VR environments. It is fast, flexible, robust and platform independent, with advanced joints, contact with friction, and built-in collision detection. Intel's Threading Building Blocks (TBB) is a widely used C++ template library for task parallelism.
Please refer to the README.txt file for the original ODE
documentation; installation and usage is the same as described in that
file, and in the resources referenced therein, with one exception: you
should probably run configure
with the --enable-malloc
flag, to
prevent running out of memory when many threads are created.