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Project Eridanus

A Unity RPG made in C# as a template for making a classic 16-bit turn-based RPG.

Made as a capstone project at Oregon State University with Albert Chang and Geoffrey Pard.

Music featured by Alec Troemel (https://soundcloud.com/alectroemel).

Features:

A main menu system to start new and load games (only works on downloadable client, not on WebGL builds). A very basic chatbox system to provide dialogue. Automated animations and movements for NPCs. Quality turn-based, randomized, battle system. An in-game menu system to save game, view inventory, use skills (such as healing).

Controls:

Movement - WASD

Continue dialogue - Space

Menus and Battles - Mouse

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A Unity RPG made in C# as a template for making a classic 16-bit turn-based RPG.

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