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Having Fun with Ray Tracing

Basing this on the Ray Tracing in One Weekend series:

https://raytracing.github.io/

Adding my own twist to stuff as well, like adding openMP support and CUDA-fying the implementations.

Current progress (anti-aliasing and multiple objects, with normals):

img

Cuda version so far only ray traces a single sphere, no normals, but with antialiasing:

rendered_image

UPDATE: Cuda version now handles normals, and ray traces a single sphere with a gradient background. There is a bug with the antialiasing, but without antialiasing following image is generated:

rendered_image

UPDATE: Following this fire repo: https://github.com/rogerallen/raytracinginoneweekendincuda was able to get the CUDA running really well with classes.

rendered_image

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