This is an irc client for connecting to twitch. It handles the annoying stuff like irc tag parsing. I highly recommend reading the documentation below, but this readme gives a basic overview of the functionality.
Documentation: https://pkg.go.dev/github.com/gempir/go-twitch-irc/v2?tab=doc
package main
import (
"fmt"
"github.com/gempir/go-twitch-irc/v2"
)
func main() {
// or client := twitch.NewAnonymousClient() for an anonymous user (no write capabilities)
client := twitch.NewClient("yourtwitchusername", "oauth:123123123")
client.OnPrivateMessage(func(message twitch.PrivateMessage) {
fmt.Println(message.Message)
})
client.Join("gempir")
err := client.Connect()
if err != nil {
panic(err)
}
}
The twitch.User and MessageType structs reflect the data Twitch provides, minus any fields that have been marked as deprecated:
type User struct {
ID string
Name string
DisplayName string
Color string
Badges map[string]int
}
type WhisperMessage struct {
User User
Raw string
Type MessageType
RawType string
Tags map[string]string
Message string
Target string
MessageID string
ThreadID string
Emotes []*Emote
Action bool
}
type PrivateMessage struct {
User User
Raw string
Type MessageType
RawType string
Tags map[string]string
Message string
Channel string
RoomID string
ID string
Time time.Time
Emotes []*Emote
Bits int
Action bool
}
type ClearChatMessage struct {
Raw string
Type MessageType
RawType string
Tags map[string]string
Message string
Channel string
RoomID string
Time time.Time
BanDuration int
TargetUserID string
TargetUsername string
}
type ClearMessage struct {
Raw string
Type MessageType
RawType string
Tags map[string]string
Message string
Channel string
Login string
TargetMsgID string
}
type RoomStateMessage struct {
Raw string
Type MessageType
RawType string
Tags map[string]string
Message string
Channel string
RoomID string
State map[string]int
}
type UserNoticeMessage struct {
User User
Raw string
Type MessageType
RawType string
Tags map[string]string
Message string
Channel string
RoomID string
ID string
Time time.Time
Emotes []*Emote
MsgID string
MsgParams map[string]string
SystemMsg string
}
type UserStateMessage struct {
User User
Raw string
Type MessageType
RawType string
Tags map[string]string
Message string
Channel string
EmoteSets []string
}
type NoticeMessage struct {
Raw string
Type MessageType
RawType string
Tags map[string]string
Message string
Channel string
MsgID string
}
type UserJoinMessage struct {
// Channel name
Channel string
// User name
User string
}
type UserPartMessage struct {
// Channel name
Channel string
// User name
User string
}
For unsupported message types, we return RawMessage:
type RawMessage struct {
Raw string
Type MessageType
RawType string
Tags map[string]string
Message string
}
ParseMessage parses a raw Twitch IRC message into a User and a message object. User can be nil.
func ParseMessage(line string) (*User, interface{})
These are the available methods of the client so you can get your bot going:
func (c *Client) Say(channel, text string)
func (c *Client) Whisper(username, text string)
func (c *Client) Join(channel string)
func (c *Client) Depart(channel string)
func (c *Client) Userlist(channel string) ([]string, error)
func (c *Client) Connect() error
func (c *Client) Disconnect() error
On your client you can configure multiple options:
client.IrcAddress = "127.0.0.1:3030" // for custom irc server
client.TLS = false // enabled by default, will connect to non TLS server of twitch when off or the given client.IrcAddress
client.SetupCmd = "LOGIN custom_command_here" // Send a custom command on successful IRC connection, before authentication.
client.Capabilities = []string{twitch.TagsCapability, twitch.CommandsCapability} // Customize which capabilities are sent
Option modifications must be done before calling Connect on the client.
By default, the client sends along all 3 Twitch capabilities (Tags, Commands, Membership).
These callbacks are available to pass to the client:
client.OnConnect(func() {})
client.OnPrivateMessage(func(message PrivateMessage) {})
client.OnWhisperMessage(func(message WhisperMessage) {})
client.OnClearChatMessage(func(message ClearChatMessage) {})
client.OnClearMessage(func message ClearMessage) {})
client.OnRoomStateMessage(func(message RoomStateMessage) {})
client.OnUserNoticeMessage(func(message UserNoticeMessage) {})
client.OnUserstateMessage(func(message UserStateMessage) {})
client.OnNoticeMessage(func(message NoticeMessage) {})
client.OnUserJoinMessage(func(message UserJoinMessage) {})
client.OnUserPartMessage(func(message UserPartMessage) {})
If you ever need more than basic PRIVMSG, this might be for you. These are the 7 major message types currently supported:
WHISPER
PRIVMSG
CLEARCHAT
CLEARMSG
ROOMSTATE
USERNOTICE
USERSTATE
NOTICE
JOIN
PART