Copyright 2015 Laurens Holst
Thanks go to l_oliveira, popolon(fr), Pencioner, Supersoniqs and JunSoft for support.
Plays back VGM music files on MSX with the supported sound chips.
- Author: Laurens Holst laurens@grauw.nl
- Site: http://www.grauw.nl/projects/vgmplay-msx/
- Source: https://hg.sr.ht/~grauw/vgmplay-msx
- Issues: https://todo.sr.ht/~grauw/vgmplay-msx
- Support: http://www.msx.org/forum/msx-talk/software/vgmplay-msx
- License: Simplified BSD License
VGMPlay can play back music for quite a number of sound chips using various common and less common sound expansions for MSX, such as the PSG, MoonSound and Yamaha SFG. A detailed list can be found below.
Both the VGM and VGZ formats are supported. The compressed VGZ format takes longer to load but also consumes less disk space. If so desired, VGZ files can be manually decompressed to VGM with gunzip for MSX or PC.
The timing resolution is 50 or 60 Hz on MSX1 machines with a TMS9918 VDP, 300 Hz on machines with a V9938 or V9958 VDP, 1130 Hz if a MoonSound or OPL3 is present, and 4000 Hz on MSX turboR.
For collections of VGM music see:
- MSX, MSX2, MSX2+ or MSX turboR
- 128K main RAM
- 16K video RAM
- MSX-DOS 2
- AY-3-8910 PSG / YM2149 SSG x2
- Internal PSG, Darky, MegaFlashROM SCC+
- YM2151 OPM x2
- Yamaha SFG
- YM2413 OPLL
- MSX-MUSIC, FM-PAC
- YM3526 OPL x2
- MSX-AUDIO, Music Module, MoonSound, OPL3
- YM3812 OPL2 x2
- MoonSound, OPL3
- YMF262 OPL3 x2
- MoonSound, OPL3
- YMF278B OPL4
- MoonSound, DalSoRi R2 (4MB mode)
- Y8950 MSX-AUDIO x2
- MSX-AUDIO, Music Module, MoonSound (no ADPCM), OPL3 (no ADPCM)
- K051649 Konami SCC
- Konami SCC, Konami Sound Cartridge
- K052539 Konami SCC+
- Konami Sound Cartridge
- SN76489 DCSG x2
- Musical Memory Mapper, Playsoniq, Franky, PSG
- YM2203 OPN x2
- Makoto, Neotron, Yamaha SFG + PSG
- YM2608 OPNA
- Makoto, Yamaha SFG + PSG + MSX-AUDIO (no drums)
- YM2610 OPNB
- Neotron
- YM2610B OPNB-B
- Neotron + Makoto
- YM2612 OPN2 x2
- Makoto + turboR PCM, Yamaha SFG + turboR PCM
- SAA1099
- SoundStar
Run VGMPlay from MSX-DOS 2, specifying the VGM file to play on the command line.
Usage:
vgmplay [options] <file.vgm>
The compressed VGZ format is also supported.
Options:
-
/l
Number of playback loops. Default: 2.Many VGM music loops once the end of the song is reached. With this setting you can specify how many times VGMPlay should play the repeating part before exiting. The amount is specified like
/L15
. Use/L
or/L0
to loop infinitely. This setting will have no effect for songs which don’t loop. -
/b
Enter blackout mode during playback.This setting makes the screen go black during playback. For machines with a lot of VDP interference on the audio output, this may reduce the amount of interference.
To configure Multi Mente to play VGM files, add the following lines to MMRET.DAT:
.VGM VGMPLAY $T
.VGZ VGMPLAY $T
VGMPlay is free and open source software. If you want to contribute to the project you are very welcome to. Please contact me at any one of the places mentioned in the project information section.
You are also free to re-use code for your own projects, provided you abide by the license terms.
VGMPlay depends on the library projects Neonlib and Gunzip; it is recommended to clone the project with Mercurial so they will automatically be pulled in at the correct version, otherwise you have to download them manually:
hg clone https://hg.sr.ht/~grauw/vgmplay-msx
Building the project is easy on all modern desktop platforms. On MacOS and
Linux, simply invoke make
to build the binary and symbol files into the
bin
directory:
make
Windows users can open the Makefile
and build by pasting the line in the all
target into the Windows command prompt.
To launch the build in openMSX after building, put a copy of MSXDOS2.SYS
and
COMMAND2.COM
and some VGM files to test with in the bin
directory, and then
invoke the make run
command.
Note that the glass assembler which is
embedded in the project requires Java 8. To check
your Java version, invoke the java -version
command.