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Some of my old realtime OpenGL effects as small stand-alone C++ programs to toy around with.

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gltoys

Some of my old realtime OpenGL effects as small stand-alone C++ programs to toy around with.

Two of the toys are in a usable state:

  • toy-glitchsphere

386dx25-toy-glitchsphere-teaser

  • toy-mnoise

386dx25-toy-mnoise-teaser

Windows binaries can be found in releases.

Build

Dependencies are configured via a vcpkg manifest, see source/vcpkg.json.

Generate build files via cmake e.g. for Windows x64:

> cmake -B build -S source -DCMAKE_TOOLCHAIN_FILE=<Path-to-VCPKG>\scripts\buildsystems\vcpkg.cmake -DVCPKG_TARGET_TRIPLET=x64-windows

Tested on Windows 10.

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Some of my old realtime OpenGL effects as small stand-alone C++ programs to toy around with.

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