Some of my old realtime OpenGL effects as small stand-alone C++ programs to toy around with.
Two of the toys are in a usable state:
- toy-glitchsphere
- toy-mnoise
Windows binaries can be found in releases.
Dependencies are configured via a vcpkg manifest, see source/vcpkg.json
.
Generate build files via cmake e.g. for Windows x64:
> cmake -B build -S source -DCMAKE_TOOLCHAIN_FILE=<Path-to-VCPKG>\scripts\buildsystems\vcpkg.cmake -DVCPKG_TARGET_TRIPLET=x64-windows
Tested on Windows 10.