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sandbox for working on bevy things out in the open

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bevy-sandbox

sandbox for working on bevy things out in the open. mostly just examples of specific things I want to remember how to do.

mirror

A 3D scene where a rotated cube is "reflected in a mirror", i.e. a second camera's view is projected onto a plane. Code borrowed and revised from bevy examples/3d/3d_scene.rs and examples/3d/render_to_texture.rs


brown cube on a black background, reflected in a gray mirror

gltf-mesh-png-material

A 3D scene displaying a rotated cube built from a gltf named mesh and png material


purple and gray grid textured cube on a black background

save

Sample bevy app that uses moonshine_save to save object data for an object in the scene. This example corresponds to the "load" example that loads the data this one saves


emissive green cube on a purple background

load

Sample bevy app that uses moonshine_save to load object data for an object in the scene. This example corresponds to the "save" example that saves the data this one loads


emissive green cube on a purple background

license

all code in this repository is dual-licensed under either:

at your option.

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sandbox for working on bevy things out in the open

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Apache-2.0, MIT licenses found

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