Game dev, web dev, international project management
2019 - 2023, New York / Tokyo
Tech Lead on Pac-Man Community for Facebook Instant Games platform, played by over 5 million people.
- Managed development with partners at Facebook Gaming in US, Bandai Namco and Early Cross in Japan.
- Architected integration of web overlay on top of streaming video into standalone game.
- Directed QA on builds, gathered and executed deployment requirements, managed releases.
Tech Lead on Twitch extension GDC demos
- Managed projects with game studio partners Hearts Technologies, Head-High Co, Space Sweeper.
- Implemented Twitch extensions, trained partner devs in Japan, escalated issues to and brought solutions from platform devs in US.
- Space Sweeper featured at Tokyo Game Show’s Esports event with NTT Docomo.
Senior Web Dev on Square Enix tech demo (unreleased)
- Designed and implemented Genvid feature demo for game in development.
- Presented milestones in English and Japanese to greater team and company heads of departments every 2 weeks.
- Helped game pass greenlight within company.
Senior Web Dev on Silent Hill Ascension
- Developed web and mobile apps in Typescript, React.
- Won Creative Arts Emmy Award for Outstanding Innovation in Emerging Media Programming.
2013 - 2018, New York
Nika - digital board game released on Android, Kindle Fire, Windows, Chromebook, itch.io
- Architected and implemented Javascript for all platforms/aspect ratios/input methods with one codebase.
- Worked with CocoonJS which converted html5 canvas into opengl for native mobile apps, allowing it to run on retina/4k resolutions at 60fps when webviews were too slow.
Crystal Brawl - released on Xbox One, Windows, Chromebook, itch.io
- Developed with Construct 2 html5 game engine.
- Worked with Microsoft to be launch title for Xbox Creators Collection.
2009 - 2012, Westchester, NY
IT Manager
- Set up and maintained office PCs and network, remote access, GSuite, service accounts, etc.
- Advised and supported Japanese small business clients in US setting up IT systems.
2007 - 2009, Tokyo
UI Engineer on Lips for Xbox 360
- Implemented game’s 3D menu in C++, Lua.
2003 - 2007, Tokyo / Foster City, California
Software Engineer on PlayStation 3
- Initiated integration of web browser for PS3 system launch, also used for PS Online Store.
- Created large-scale web content, including fully interactive XrossMediaBar prototype framework in Javascript.
- Developed UI components for PS3 web browser.
Software Engineer on PSX (Japan-only PS2+DVR hybrid console)
- Managed collaboration between SCEI in Japan and SCEA in US.
- Merged and tested Japan and US codebases in C++, using Araxis Merge and Perforce, on weekly basis.
- Supported QA team and process of US-side bugs.
- Worked with original XMB creators, experimented with 3D interfaces.