This is a clone project of the popular word guessing game we all know and love. Made using React, Typescript, and Tailwind.
Clone the repository and perform the following command line actions:
$> cd react-wordle
$> npm install
$> npm run start
$> docker build -t reactle:dev -f docker/Dockerfile .
$> docker run -d -p 3000:3000 --name reactle-dev reactle:dev
Open http://localhost:3000 in browser.
$> docker build --target=prod -t reactle:prod -f docker/Dockerfile .
$> docker run -d -p 80:8080 --name reactle-prod reactle:prod
Open http://localhost in browser.
- Arwordle: Arabic
- Boludle: Argentinian
- Gerdle: Cornish (Kernowek)
- Keclap: Sundanese
- Kelmaly: Arabic
- Latindictionary.io: Latin
- Lexoula: Ελληνικά (Greek)
- Malay: Bahasa Malaysia
- Mondle: Mongolian
- Parolette: Italian
- Parolle.it: Italian
- Pashtoodle: Pashto
- Persian: Persian (Farsi)
- Pinyin: Pinyin (romanization system for Mandarin Chinese)
- Rudle: Russian
- Sindhal: Sindhi
- Szózat: Hungarian
- Tàu Tâi-gí (Taigi Wordle): Taigi (Taiwanese)
- Tlembung: Japanese
- Tugma: Hiligaynon (spoken in the Philippines)
- Ukrainian: Ukrainian
- Urdle: Urdu
- Vārdulis: Latvian
- Word-leh!: Singlish
- Wordlar: Uzbek
- Wordle (BOS): Bosnian
- Wordle (Spanish): Spanish/Espanol
- Wordle-RO: Romanian
- Wortel: Afrikaans
- Wörtchen: German
- SGWordle: Swiss German
- kelma.mt: Maltese
- Слівце: Ukrainian
- ਪੰਜਾਬੀ: Punjabi
- சொல்லாடல் Soladle: Tamil
- 字知之明: Traditional Chinese
- 꼬들 - 한국어: Korean
- 한글 풀어쓰기 5자: Korean
- ไทย: Thai
- Marvel: Marvel characters, places, items
- Chipotle: Chipotle (food, items, etc.) themed
- 'en si lì'ur: Na'vi, the constructed language from James Cameron's AVATAR (2009)
- Airportle: Airport Codes
- Anidal: Animals
- Birdle - Emojis: Bird emojis
- Birdle: Birds
- Buildly: Construction themed
- Crosswordle: Crossword mashup
- Dundle: The Office
- FFXIVrdle: Final Fantasy XIV
- Harry Potter: Harry Potter
- JoJodle: JoJo’s Bizarre Adventure
- Mahjong Handle: Mahjong Hands
- Filmle: Movie titles
- Movie Wordle: Bollywood
- Murdle: Spooky hangman mashup
- Poker Handle: Poker
- Quettale: Quenya, Elven language in LOTR
- Radiole: Radio-themed (for World Radio Day)
- Squirdle: Pokeman
- Taylordle: Taylor Swift
- Trekle: Star Trek
- Weedel: Video game characters
- Wordle.cl: Chilean modisms, cities, places
- Wrdl: Words that are 5 letters long after getting rid of their vowels
- AI-powered: Includes an AI component
- Colordle: Guess the hexadecimal color code of the background
- Genel: Gene symbols
- Jazle: Javascript
- Mathler: Find the solution that equals X
- Morsel: Morse
- Numble: Maths
- Opsle: Ops
- Passwordle: Passwords
- Primel: Prime numbers
- Qwordle: Quantum version of Wordle (uses entangled word-pairs)
- Quantle: Another quantum variant where guesses are quantum equations
- Rundle: Like wordle, but only last three guesses are considered.
- Stockle: Guess the stock or ETF
- Syscordle: SYSCALL
- UNLOCOdle: UNLOCODEs
- Visionle: Guess the label of randomly chosen image from ImageNet/ImageNet-Sketch dataset (Machine learning)
Want to add one to the list? Just make a pull request or let us know via a comment here
The default configuration is for solutions and guesses of length five, but it is flexible enough to handle other lengths, even variable lengths each day.
To configure for a different constant length:
- Update the
WORDS
array in src/constants/wordlist.ts to only include words of the new length. - Update the
VALID_GUESSES
array in src/constants/validGuesses.ts to only include words of the new length.
To configure for variable lengths:
- Update the
WORDS
array in src/constants/wordlist.ts to include words of any of the variable lengths desired. - Update the
VALID_GUESSES
array in src/constants/validGuesses.ts to include words of any of the variable lengths desired.
Note that guesses are validated against both the length of the solution, and presence in VALID_GUESSES.
- In .env:
- Update the title and the description
- Set the
REACT_APP_LOCALE_STRING
to your locale
- In public/index.html:
- Update the "You need to enable JavaScript" message
- Update the language attribute in the HTML tag
- If the language is written right-to-left, add
dir="rtl"
to the HTML tag
- Update the name and short name in public/manifest.json
- Update the strings in src/constants/strings.ts
- Add all of the five letter words in the language to src/constants/validGuesses.ts, replacing the English words
- Add a list of goal words in the language to src/constants/wordlist.ts, replacing the English words
- Update the "Settings" modal in src/components/modals/SettingsModal.tsx
- Update the "Info" modal in src/components/modals/InfoModal.tsx
- If the language has letters that are not present in English update the keyboard in src/components/keyboard/Keyboard.tsx
- If the language is written right-to-left, prepend
\u202E
(the unicode right-to-left override character) to the return statement of the inner function ingenerateEmojiGrid
in src/lib/share.ts
This repository includes support for Google Analytics or Plausible Analytics, but, by default, this is disabled.
To enable Google Analytics:
- Create a Google Analytics 4 property and obtain the measurement ID (of the format
G-XXXXXXXXXX
) - In .env, add
REACT_APP_GOOGLE_MEASUREMENT_ID=G-XXXXXXXXXX
Keep in mind that your region might have legislation about obtaining a user's consent before enabling trackers. This is up to downstream repos to implement.
To enable Plausible Analytics:
- Create a new website with Plausible Analytics with a given domain, e.g.
example.app
- In .env, add
REACT_APP_PLAUSIBLE_DOMAIN=example.app