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Releases: siecvi/zerospades

ZeroSpades 0.0.6

10 Aug 21:47
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This is the latest version.

Highlights

Added

  • More sensitivity scales (Voxlap/BetterSpades/Source Engine games/etc) cg_mouseSensScale 0 - 5
  • Option to toggle mouse acceleration cg_mouseAccel
  • Configurable HUD color cg_hudColor
  • HUD health bar and health animation cg_hudHealthBar cg_hudHealthAnimation
  • Option to toggle HUD ammo icons cg_hudAmmoStyle
  • Configurable crosshair and scope cg_target cg_scope
  • Teammate names on minimap (all players if we are on spectator team) cg_minimapPlayerNames
  • Hold to open large map option cg_holdMapZoom
  • Option to ignore private messages cg_ignorePrivateMessages
  • Display alive player count per team cg_hudPlayerScore
  • Physically based lighting for models r_physicalLighting
  • Option to use classic deuce player models (not based on weapon class) cg_classicPlayerModels
  • Smooth interpolation on players orientations cg_orientationSmoothing (adapted from BetterSpades)
  • Free spectating camera zoom cg_spectatorZoomScale cg_keySpectatorZoom
  • Ability to grab block color from other players
  • Option to configure the block color that you spawn with cg_defaultBlockColor
  • Killfeed icons, with non-scoped and in-air kills indicators! cg_killfeedIcons
  • Hit accuracy, number of grenade/melee kills, and number of blocks placed cg_playerStats

Fixed

  • Maximum serverside ammo stock bug #1
  • Pickaxe not working on thirdperson view
  • Many bugs regarding building beyond map bounds
  • Players sometimes getting stuck on ground when uncrouching
  • Case where players will jitter/glitch when climbing a block
  • Blood marks not reaching the floor surface
  • Crash when enabling MSAA with r_blitFramebuffer disabled
  • Crash when enabling r_fogShadow 2
  • Camera shake and dynamic lights not working on explosions
  • Bug were we will appear flying on the server, caused by jump inputs being sent when airborne
  • Secondary action (right-click) not working when cg_holdAimDownSight option is disabled
  • Shooting while reloading bug #3
  • Intel sometimes being invisible when held by a player

Full Changelog: v0.0.5...v0.0.6

ZeroSpades 0.0.5

30 Apr 18:35
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unknown
Thanks lolwut for taking this cool picture!

This release contains various fixes since the previous version 0.0.4.

Highlights

Bug Fixes

  • Fixed Last Used Tool not working properly.
  • Fixed HitTest Debugger Zoom hotkey not working sometimes.
  • Grenade pin now takes the same amount of time as the original client.
  • Grenade pin sound can be playable by any player as in the OG client (dunno why this was treated as cheating).
  • When hud is disabled, player can enable it by opening the chat window.
  • FirstPerson & ThirdPerson camera improvements.

New Features

  • Added Hitmarker sound, volume can be adjustable via cg_hitMarkSoundGain
  • Classic ADS Zoom is now toggleable via cg_classicZoomedFov
  • FirstPerson viemodel can now have that AoS 0.x aesthetic with cg_classicViewWeapon!
  • Display private messages in green on chat (thx @Nuceto for the idea).
  • Chat & KillFeed can now use a smaller font with cg_smallFont
  • Hurt Screen Effects are now toggleable via cg_hurtScreenEffects
  • Player statistics (KDR/KillStreak) cg_playerStats
  • Added setblockcolor console command

Removed Features

  • Soft client-side interpolation on players orientations were removed, it was causing too many pointless issues between users.
  • The NetGraph window was removed due to lack of use, it will probably reappear in the future if users are interested.

ZeroSpades 0.0.4

18 Mar 18:33
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ZeroSpades 0.0.4 Pre-release
Pre-release
v0.0.4

Initial commit

ZeroSpades 0.0.3

18 Mar 18:28
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ZeroSpades 0.0.3 Pre-release
Pre-release
v0.0.3

Initial commit