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Dev_AssetFolders

Martin Bischoff edited this page Aug 9, 2018 · 7 revisions

ROS# Asset Folders

The Unity3D\Assets\RosSharp\directory is structured as follows:

  • RosSharp
    • Editor: Unity Editor-specific assets which are excluded from builds at runtime
      • CustomEditor: Unity menu and inspector modifications
      • MeshImporter: Mesh import scripts for .dae and .stl files
      • UrdfImporter: Unity-specific UrdfImporter class extensions
    • Plugins: ROS# Code created outside Unity, in particular RosBridgeClient.dll and UrdfImporter.dll
    • Scenes: Application example scenes
    • Scripts: Scripts providing runtime functionalities
      • Extensions: Scripts containing extension methods
      • MessageHandling: Unity components for handling of ROS Message data
      • RosCommunication: Unity components for ROS communication
      • UrdfComponents: Unity components related to URDF model

© Siemens AG, 2017-2018 Author: Dr. Martin Bischoff (martin.bischoff@siemens.com)

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