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Air fight game with two type of AI: rule-based AI and deep reinforcement learning model

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Air-Fight-AI

There are three optional game modes:

1. Real player

2. Rule-based AI

3. Deep reinforcement learning AI

Rule-based AI\

I adapted flock algorithm to this specific scenario. Hero takes action based on two rules: avoidance and attack.
Rule-based AI

Deep Reinforcement Learning AI\

I implemented a Deep Q-network to control the hero.
Deep Reinforcement Learning AI

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Air fight game with two type of AI: rule-based AI and deep reinforcement learning model

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