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state.go
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state.go
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package command
import (
"fmt"
"os"
"strings"
"github.com/hashicorp/errwrap"
"github.com/hashicorp/terraform/state"
"github.com/hashicorp/terraform/state/remote"
"github.com/hashicorp/terraform/terraform"
)
// StateOpts are options to get the state for a command.
type StateOpts struct {
// LocalPath is the path where the state is stored locally.
//
// LocalPathOut is the path where the local state will be saved. If this
// isn't set, it will be saved back to LocalPath.
LocalPath string
LocalPathOut string
// RemotePath is the path where the remote state cache would be.
//
// RemoteCache, if true, will set the result to only be the cache
// and not backed by any real durable storage.
RemotePath string
RemoteCacheOnly bool
RemoteRefresh bool
// BackupPath is the path where the backup will be placed. If not set,
// it is assumed to be the path where the state is stored locally
// plus the DefaultBackupExtension.
BackupPath string
// ForceState is a state structure to force the value to be. This
// is used by Terraform plans (which contain their state).
ForceState *terraform.State
}
// StateResult is the result of calling State and holds various different
// State implementations so they can be accessed directly.
type StateResult struct {
// State is the final outer state that should be used for all
// _real_ reads/writes.
//
// StatePath is the local path where the state will be stored or
// cached, no matter whether State is local or remote.
State state.State
StatePath string
// Local and Remote are the local/remote state implementations, raw
// and unwrapped by any backups. The paths here are the paths where
// these state files would be saved.
Local *state.LocalState
LocalPath string
Remote *state.CacheState
RemotePath string
}
// State returns the proper state.State implementation to represent the
// current environment.
//
// localPath is the path to where state would be if stored locally.
// dataDir is the path to the local data directory where the remote state
// cache would be stored.
func State(opts *StateOpts) (*StateResult, error) {
result := new(StateResult)
// Get the remote state cache path
if opts.RemotePath != "" {
result.RemotePath = opts.RemotePath
var remote *state.CacheState
if opts.RemoteCacheOnly {
// Setup the in-memory state
ls := &state.LocalState{Path: opts.RemotePath}
if err := ls.RefreshState(); err != nil {
return nil, err
}
// If we have a forced state, set it
if opts.ForceState != nil {
ls.SetState(opts.ForceState)
}
is := &state.InmemState{}
is.WriteState(ls.State())
// Setupt he remote state, cache-only, and refresh it so that
// we have access to the state right away.
remote = &state.CacheState{
Cache: ls,
Durable: is,
}
if err := remote.RefreshState(); err != nil {
return nil, err
}
} else {
// If we have a forced state that is remote, then we load that
if opts.ForceState != nil &&
opts.ForceState.Remote != nil &&
opts.ForceState.Remote.Type != "" {
var err error
remote, err = remoteState(
opts.ForceState,
opts.RemotePath,
false)
if err != nil {
return nil, err
}
} else {
// Only if we have no forced state, we check our normal
// remote path.
if _, err := os.Stat(opts.RemotePath); err == nil {
// We have a remote state, initialize that.
remote, err = remoteStateFromPath(
opts.RemotePath,
opts.RemoteRefresh)
if err != nil {
return nil, err
}
}
}
}
if remote != nil {
result.State = remote
result.StatePath = opts.RemotePath
result.Remote = remote
}
}
// If we have a forced state and we were able to initialize that
// into a remote state, we don't do any local state stuff. This is
// because normally we're able to test whether we should do local vs.
// remote by checking file existence. With ForceState, file existence
// doesn't work because neither may exist, so we use state attributes.
if opts.ForceState != nil && result.Remote != nil {
opts.LocalPath = ""
}
// Do we have a local state?
if opts.LocalPath != "" {
local := &state.LocalState{
Path: opts.LocalPath,
PathOut: opts.LocalPathOut,
}
// Always store it in the result even if we're not using it
result.Local = local
result.LocalPath = local.Path
if local.PathOut != "" {
result.LocalPath = local.PathOut
}
// If we're forcing, then set it
if opts.ForceState != nil {
local.SetState(opts.ForceState)
} else {
// If we're not forcing, then we load the state directly
// from disk.
err := local.RefreshState()
if err == nil {
if result.State != nil && !result.State.State().Empty() {
if !local.State().Empty() {
// We already have a remote state... that is an error.
return nil, fmt.Errorf(
"Remote state found, but state file '%s' also present.",
opts.LocalPath)
}
// Empty state
local = nil
}
}
if err != nil {
return nil, errwrap.Wrapf(
"Error reading local state: {{err}}", err)
}
}
if local != nil {
result.State = local
result.StatePath = opts.LocalPath
if opts.LocalPathOut != "" {
result.StatePath = opts.LocalPathOut
}
}
}
// If we have a result, make sure to back it up
if result.State != nil {
backupPath := result.StatePath + DefaultBackupExtension
if opts.BackupPath != "" {
backupPath = opts.BackupPath
}
if backupPath != "-" {
result.State = &state.BackupState{
Real: result.State,
Path: backupPath,
}
}
}
// Return whatever state we have
return result, nil
}
func remoteState(
local *terraform.State,
localPath string, refresh bool) (*state.CacheState, error) {
// If there is no remote settings, it is an error
if local.Remote == nil {
return nil, fmt.Errorf("Remote state cache has no remote info")
}
// Initialize the remote client based on the local state
client, err := remote.NewClient(strings.ToLower(local.Remote.Type), local.Remote.Config)
if err != nil {
return nil, errwrap.Wrapf(fmt.Sprintf(
"Error initializing remote driver '%s': {{err}}",
local.Remote.Type), err)
}
// Create the remote client
durable := &remote.State{Client: client}
// Create the cached client
cache := &state.CacheState{
Cache: &state.LocalState{Path: localPath},
Durable: durable,
}
if refresh {
// Refresh the cache
if err := cache.RefreshState(); err != nil {
return nil, errwrap.Wrapf(
"Error reloading remote state: {{err}}", err)
}
switch cache.RefreshResult() {
// All the results below can be safely ignored since it means the
// pull was successful in some way. Noop = nothing happened.
// Init = both are empty. UpdateLocal = local state was older and
// updated.
//
// We don't have to do anything, the pull was successful.
case state.CacheRefreshNoop:
case state.CacheRefreshInit:
case state.CacheRefreshUpdateLocal:
// Our local state has a higher serial number than remote, so we
// want to explicitly sync the remote side with our local so that
// the remote gets the latest serial number.
case state.CacheRefreshLocalNewer:
// Write our local state out to the durable storage to start.
if err := cache.WriteState(local); err != nil {
return nil, errwrap.Wrapf(
"Error preparing remote state: {{err}}", err)
}
if err := cache.PersistState(); err != nil {
return nil, errwrap.Wrapf(
"Error preparing remote state: {{err}}", err)
}
default:
return nil, fmt.Errorf(
"Unknown refresh result: %s", cache.RefreshResult())
}
}
return cache, nil
}
func remoteStateFromPath(path string, refresh bool) (*state.CacheState, error) {
// First create the local state for the path
local := &state.LocalState{Path: path}
if err := local.RefreshState(); err != nil {
return nil, err
}
localState := local.State()
return remoteState(localState, path, refresh)
}