You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
single_target -> add_talent( this, "Focused Rage", "if=!buff.battle_cry_deadly_calm.up&buff.focused_rage.stack<3&!cooldown.colossus_smash.up&(rage>=50|debuff.colossus_smash.down|cooldown.battle_cry.remains<=8)|cooldown.battle_cry.remains<=8&rage>100", "actions.single+=/heroic_charge,if=rage.deficit>=40&(!cooldown.heroic_leap.remains|swing.mh.remains>1.2)&buff.battle_cry.down\n#Remove the # above to run out of melee and charge back in for rage." );
single_target -> add_talent( this, "Focused Rage", "if=!buff.battle_cry_deadly_calm.up&buff.focused_rage.stack<3&!cooldown.colossus_smash.up&(rage>=50|debuff.colossus_smash.down|cooldown.battle_cry.remains<=8)|cooldown.battle_cry.remains<=8&cooldown.battle_cry.remains>0&rage>100", "actions.single+=/heroic_charge,if=rage.deficit>=40&(!cooldown.heroic_leap.remains|swing.mh.remains>1.2)&buff.battle_cry.down\n#Remove the # above to run out of melee and charge back in for rage." );
0 commit comments