@@ -72,12 +72,14 @@ actions.aoe+=/flame_shock,target_if=refreshable,if=talent.fire_elemental.enabled
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actions.aoe+=/ascendance
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# buff tempest with sop
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actions.aoe+=/tempest,target_if=min:debuff.lightning_rod.remains,if=!buff.arc_discharge.up&(buff.surge_of_power.up|!talent.surge_of_power.enabled)
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+ # 2t
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+ actions.aoe+=/lightning_bolt,if=buff.stormkeeper.up&buff.surge_of_power.up&spell_targets.chain_lightning=2
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# Against 6 targets or more Surge of Power should be used with Chain Lightning rather than Lava Burst.
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actions.aoe+=/chain_lightning,if=active_enemies>=6&buff.surge_of_power.up
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# Consume Primordial Wave buff immediately if you have Stormkeeper buff, fighting 6+ enemies and need maelstrom to spend.
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actions.aoe+=/lava_burst,target_if=dot.flame_shock.remains>2,if=buff.primordial_wave.up&(buff.stormkeeper.up&spell_targets.chain_lightning>=6|buff.tempest.up)&maelstrom<60-5*talent.eye_of_the_storm.enabled&talent.surge_of_power.enabled
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# Cast Lava burst to consume Primordial Wave proc. Wait for Lava Surge proc if possible.
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- actions.aoe+=/lava_burst,target_if=dot.flame_shock.remains>2,if=buff.primordial_wave.up&(buff.primordial_wave.remains<4|buff.lava_surge.up)
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+ actions.aoe+=/lava_burst,target_if=dot.flame_shock.remains>2,if=buff.primordial_wave.up
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# *{Fire} Use Lava Surge proc to buff <anything> with Master of the Elements.
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actions.aoe+=/lava_burst,target_if=dot.flame_shock.remains,if=cooldown_react&buff.lava_surge.up&!buff.master_of_the_elements.up&talent.master_of_the_elements.enabled&talent.fire_elemental.enabled
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# 2t
@@ -100,32 +102,37 @@ actions.aoe+=/chain_lightning
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actions.aoe+=/flame_shock,moving=1,target_if=refreshable
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actions.aoe+=/frost_shock,moving=1
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- # 2t
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- actions.single_target=lightning_bolt,if=buff.stormkeeper.up&buff.surge_of_power.up&spell_targets.chain_lightning=2
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- actions.single_target+=/fire_elemental
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+ actions.single_target=fire_elemental
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actions.single_target+=/storm_elemental
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# Just use Stormkeeper.
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- actions.single_target+=/stormkeeper,if=!talent.ascendance.enabled|cooldown.ascendance.remains<gcd|cooldown.ascendance.remains>10
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+ actions.single_target+=/stormkeeper
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# Use Primordial Wave as much as possible.
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actions.single_target+=/primordial_wave,if=!buff.surge_of_power.up
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- # *Use Ancestral Swiftness as much as possible. Use on EB instead of LvB where possible.
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- actions.single_target+=/ancestral_swiftness,if=!buff.primordial_wave.up|!buff.stormkeeper.up|!talent.elemental_blast.enabled
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- actions.single_target+=/ascendance,if=fight_remains>180|buff.spymasters_web.up|!(variable.spymaster_in_1st|variable.spymaster_in_2nd)
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+ actions.single_target+=/ancestral_swiftness
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+ actions.single_target+=/ascendance,if=fight_remains>180-60*talent.first_ascendant.enabled|buff.spymasters_web.up|!(variable.spymaster_in_1st|variable.spymaster_in_2nd)
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# Surge of Power is strong and should be used. ©
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actions.single_target+=/tempest,if=buff.surge_of_power.up
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actions.single_target+=/lightning_bolt,if=buff.surge_of_power.up
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+ # Dont waste Storm Frenzy (minimal gain).
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+ actions.single_target+=/tempest,if=buff.storm_frenzy.stack=2&!talent.surge_of_power.enabled
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+ actions.single_target+=/lightning_bolt,if=buff.storm_frenzy.stack=2&!talent.surge_of_power.enabled
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# Use LMT to apply Flame Shock.
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- actions.single_target+=/liquid_magma_totem,if=active_dot .flame_shock=0
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+ actions.single_target+=/liquid_magma_totem,if=dot .flame_shock.refreshable&!buff.master_of_the_elements.up
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# Manually refresh Flame shock if better options are not talented.
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- actions.single_target+=/flame_shock,if=(active_dot.flame_shock=0| dot.flame_shock.remains<6) &!buff.surge_of_power.up&!buff.master_of_the_elements.up&!talent.primordial_wave.enabled&!talent.liquid_magma_totem.enabled
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+ actions.single_target+=/flame_shock,if=dot.flame_shock.refreshable &!buff.surge_of_power.up&!buff.master_of_the_elements.up&!talent.primordial_wave.enabled&!talent.liquid_magma_totem.enabled
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# Spend if close to overcaping. Respect Echoes of Great Sundering.
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actions.single_target+=/earthquake,if=(buff.echoes_of_great_sundering_es.up|buff.echoes_of_great_sundering_eb.up)&(maelstrom>variable.mael_cap-15|fight_remains<5)
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actions.single_target+=/elemental_blast,if=maelstrom>variable.mael_cap-15|fight_remains<5
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actions.single_target+=/earth_shock,if=maelstrom>variable.mael_cap-15|fight_remains<5
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+ # Just spend if not talented into Surge of Power.
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+ actions.single_target+=/earthquake,if=(buff.echoes_of_great_sundering_es.up|buff.echoes_of_great_sundering_eb.up)&!talent.surge_of_power.enabled
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+ actions.single_target+=/elemental_blast,if=!talent.surge_of_power.enabled
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+ actions.single_target+=/earth_shock,if=!talent.surge_of_power.enabled
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# Use Icefury to proc Fusion of Elements.
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actions.single_target+=/icefury,if=!(buff.fusion_of_elements_nature.up|buff.fusion_of_elements_fire.up)
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# Use Lava Burst to proc Master of the Elements.
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actions.single_target+=/lava_burst,target_if=dot.flame_shock.remains>2,if=!buff.master_of_the_elements.up
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+ actions.single_target+=/lava_burst,if=!buff.master_of_the_elements.up&buff.lava_surge.up
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# Spend to activate Surge of Power buff for Tempest or Stormkeeper.
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actions.single_target+=/earthquake,if=(buff.echoes_of_great_sundering_es.up|buff.echoes_of_great_sundering_eb.up)&(buff.tempest.up|buff.stormkeeper.up)&talent.surge_of_power.enabled
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actions.single_target+=/elemental_blast,if=(buff.tempest.up|buff.stormkeeper.up)&talent.surge_of_power.enabled
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