Just put the mod into your mods file with Optifine mod
Currently supported:
SEUS PTGI E12 SEUS PTGI E11 SEUS PTGI HRR 3
TODO:
- By changing value of tex (gbuffers_water.fsh), you can change transparent blocks' color (e.g. stained glass, flatcoloredblocks) To accomplish this, we need to set new two uniform values, which are indicating that a block currently rendering is flatcoloredblock and its color.
- By passing chiseled block data(precisely, each texture source of the block), we can give more accurate light value to each chiseled bit.(in shadow.fsh)