Sirikata is a BSD-licensed platform for networked 3d environments
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build Added SECCOMP helper function to fallback to SECCOMP2 under LXC where… Dec 2, 2015
cdn Require names for all IOServices. While changing every place we creat… Feb 1, 2012
crashreporter/src Remove CURL dependency. Apr 4, 2012
cseg Clean up PID files on exit. Sep 24, 2012
debian Bump version to 0.0.25 Jun 7, 2012
demo Add a scene file with just an avatar. Jan 20, 2012
doc Copyright cleanup. Jun 3, 2010
libcassandra Make each Cassandra component responsible for creating column familie… Feb 26, 2012
libmesh Add support for stochastic simplification + fix some simplification b… Aug 2, 2015
libogre Merge branch 'master' of Aug 2, 2015
liboh Fix bad interaction between switching static/dynamic trees and migrat… May 3, 2013
libpintoloc Add custom query data support and a Twitter term+region query handler. Jan 23, 2013
libspace Add support for stochastic simplification + fix some simplification b… Aug 2, 2015
libtwitter Make coalescing first set of results optional, disable by default. Apr 5, 2013
pinto/src Provide leaf object notifications for AggregateManagers. Jan 25, 2013
scripts Allow cbr_wrapper to wrap cppoh. Feb 9, 2011
test Added standard zlib compressor/decompressor Oct 28, 2015
tools Merge branch 'sst-timers' Oct 25, 2012
.gitmodules Add json-spirit submodule. Feb 23, 2012
AUTHORS Added a lot of template files, and some simpler function implementati… Dec 23, 2008
LICENSE * Complete renaming of system to Sirikata. Jan 23, 2009
README Add a README file so some information will show up on the main GitHub… Jul 10, 2009 No longer get a bunch of jquery code in the results of sgrep. Jan 31, 2012


What is Sirikata?
Sirikata is a BSD licensed open source platform for games and virtual
worlds. We aim to provide a set of libraries and protocols which can
be used to deploy a virtual world, as well as fully featured sample
implementations of services for hosting and deploying these worlds.

Where can I find out more?
The most up to date information can always be found at  The source code is available from GitHub at