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3.2.5
Windows
Resource editor
SLADE crashes if I use my USB docking station as a graphics card. It works okay when I plug my monitor directly into my on-board graphics card.
To reproduce:
Workaround:
Extra context:
Version: 3.2.5 (x64) No current action Operating System: Windows 11 (build 22621), 64-bit edition Graphics Vendor: OpenGL not initialised Graphics Hardware: OpenGL not initialised OpenGL Version: OpenGL not initialised Stack Trace: 0: [unknown location] IcdPresentBuffers 1: [unknown location] IcdPresentBuffers 2: [unknown location] IcdPresentBuffers 3: [unknown location] DrvSetCallbackProcs 4: [unknown location] DrvSetCallbackProcs 5: [unknown location] wglSwapMultipleBuffers 6: [unknown location] wglSwapMultipleBuffers 7: [unknown location] wglUseFontBitmapsW 8: [unknown location] wglGetPixelFormat 9: [unknown location] wglSetPixelFormat 10: [unknown location] SetPixelFormat 11: (H:\Dev\vcpkg\buildtrees\wxwidgets\src\v3.2.3-90b1eb06ca.clean\src\msw\glcanvas.cpp:1068) wxGLCanvas::FindMatchingPixelFormat 12: (H:\Dev\vcpkg\buildtrees\wxwidgets\src\v3.2.3-90b1eb06ca.clean\src\msw\glcanvas.cpp:769) wxGLCanvas::Create 13: (H:\Dev\vcpkg\buildtrees\wxwidgets\src\v3.2.3-90b1eb06ca.clean\src\msw\glcanvas.cpp:690) wxGLCanvas::wxGLCanvas 14: (H:\Dev\SLADE\Build\src\UI\Canvas\OGLCanvas.cpp:97) slade::OGLCanvas::OGLCanvas 15: (H:\Dev\SLADE\Build\src\UI\Canvas\GfxCanvas.cpp:70) slade::GfxCanvas::GfxCanvas 16: (H:\Dev\SLADE\Build\src\MainEditor\UI\EntryPanel\GfxEntryPanel.cpp:85) slade::GfxEntryPanel::GfxEntryPanel 17: (H:\Dev\SLADE\Build\src\MainEditor\UI\ArchivePanel.cpp:3584) slade::ArchivePanel::gfxArea 18: (H:\Dev\SLADE\Build\src\MainEditor\UI\ArchivePanel.cpp:2863) slade::ArchivePanel::openEntry 19: (H:\Dev\SLADE\Build\src\MainEditor\UI\ArchivePanel.cpp:3509) slade::ArchivePanel::selectionChanged 20: (H:\Dev\SLADE\Build\src\MainEditor\UI\ArchivePanel.cpp:3663) slade::ArchivePanel::onEntryListSelectionChange 21: (H:\Dev\vcpkg\buildtrees\wxwidgets\src\v3.2.3-90b1eb06ca.clean\src\common\appbase.cpp:673) wxAppConsoleBase::CallEventHandler 22: (H:\Dev\vcpkg\buildtrees\wxwidgets\src\v3.2.3-90b1eb06ca.clean\src\common\event.cpp:1439) wxEvtHandler::ProcessEventIfMatchesId 23: (H:\Dev\vcpkg\buildtrees\wxwidgets\src\v3.2.3-90b1eb06ca.clean\src\common\event.cpp:1901) wxEvtHandler::SearchDynamicEventTable 24: (H:\Dev\vcpkg\buildtrees\wxwidgets\src\v3.2.3-90b1eb06ca.clean\include\wx\event.h:4007) wxEvtHandler::TryBeforeAndHere 25: (H:\Dev\vcpkg\buildtrees\wxwidgets\src\v3.2.3-90b1eb06ca.clean\src\common\event.cpp:1534) wxEvtHandler::ProcessEvent 26: (H:\Dev\vcpkg\buildtrees\wxwidgets\src\v3.2.3-90b1eb06ca.clean\src\generic\scrlwing.cpp:192) wxScrollHelperEvtHandler::ProcessEvent 27: (H:\Dev\vcpkg\buildtrees\wxwidgets\src\v3.2.3-90b1eb06ca.clean\src\generic\datavgen.cpp:3688) wxDataViewMainWindow::SendSelectionChangedEvent 28: (H:\Dev\vcpkg\buildtrees\wxwidgets\src\v3.2.3-90b1eb06ca.clean\src\generic\datavgen.cpp:5376) wxDataViewMainWindow::OnMouse 29: (H:\Dev\vcpkg\buildtrees\wxwidgets\src\v3.2.3-90b1eb06ca.clean\src\common\appbase.cpp:673) wxAppConsoleBase::CallEventHandler 30: (H:\Dev\vcpkg\buildtrees\wxwidgets\src\v3.2.3-90b1eb06ca.clean\src\common\event.cpp:1439) wxEvtHandler::ProcessEventIfMatchesId 31: (H:\Dev\vcpkg\buildtrees\wxwidgets\src\v3.2.3-90b1eb06ca.clean\src\common\event.cpp:1039) wxEventHashTable::HandleEvent 32: (H:\Dev\vcpkg\buildtrees\wxwidgets\src\v3.2.3-90b1eb06ca.clean\include\wx\event.h:4007) wxEvtHandler::TryBeforeAndHere 33: (H:\Dev\vcpkg\buildtrees\wxwidgets\src\v3.2.3-90b1eb06ca.clean\src\common\event.cpp:1534) wxEvtHandler::ProcessEvent 34: (H:\Dev\vcpkg\buildtrees\wxwidgets\src\v3.2.3-90b1eb06ca.clean\src\common\event.cpp:1650) wxEvtHandler::SafelyProcessEvent 35: (H:\Dev\vcpkg\buildtrees\wxwidgets\src\v3.2.3-90b1eb06ca.clean\src\msw\window.cpp:5991) wxWindow::HandleMouseEvent 36: (H:\Dev\vcpkg\buildtrees\wxwidgets\src\v3.2.3-90b1eb06ca.clean\src\msw\window.cpp:3193) wxWindow::MSWHandleMessage 37: (H:\Dev\vcpkg\buildtrees\wxwidgets\src\v3.2.3-90b1eb06ca.clean\src\msw\window.cpp:3906) wxWindow::MSWWindowProc 38: (H:\Dev\vcpkg\buildtrees\wxwidgets\src\v3.2.3-90b1eb06ca.clean\src\msw\window.cpp:2948) wxWndProc 39: [unknown location] DispatchMessageW 40: [unknown location] DispatchMessageW 41: [unknown location] IsDialogMessageW 42: (H:\Dev\vcpkg\buildtrees\wxwidgets\src\v3.2.3-90b1eb06ca.clean\src\msw\window.cpp:2695) wxWindow::MSWProcessMessage 43: (H:\Dev\vcpkg\buildtrees\wxwidgets\src\v3.2.3-90b1eb06ca.clean\src\msw\evtloop.cpp:142) wxGUIEventLoop::PreProcessMessage 44: (H:\Dev\vcpkg\buildtrees\wxwidgets\src\v3.2.3-90b1eb06ca.clean\src\msw\evtloop.cpp:160) wxGUIEventLoop::ProcessMessage 45: (H:\Dev\vcpkg\buildtrees\wxwidgets\src\v3.2.3-90b1eb06ca.clean\src\msw\evtloop.cpp:227) wxGUIEventLoop::Dispatch 46: (H:\Dev\vcpkg\buildtrees\wxwidgets\src\v3.2.3-90b1eb06ca.clean\src\common\evtloopcmn.cpp:288) wxEventLoopManual::DoRun 47: (H:\Dev\vcpkg\buildtrees\wxwidgets\src\v3.2.3-90b1eb06ca.clean\src\common\evtloopcmn.cpp:87) wxEventLoopBase::Run 48: (H:\Dev\vcpkg\buildtrees\wxwidgets\src\v3.2.3-90b1eb06ca.clean\src\common\appbase.cpp:381) wxAppConsoleBase::MainLoop 49: (H:\Dev\vcpkg\buildtrees\wxwidgets\src\v3.2.3-90b1eb06ca.clean\src\common\init.cpp:497) wxEntryReal 50: (H:\Dev\vcpkg\buildtrees\wxwidgets\src\v3.2.3-90b1eb06ca.clean\src\msw\main.cpp:175) wxEntry 51: (D:\a\_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288) __scrt_common_main_seh 52: [unknown location] BaseThreadInitThunk 53: [unknown location] RtlUserThreadStart Last Log Messages: Base resource loaded Loading game configurations SLADE Initialisation OK Checking for updates... Latest stable release: v3.2.5 Latest beta release: v3.2.0 beta 4 Already up-to-date Opening archive C:/Program Files/ChexQuest3/chex3.wad MAPINFO (Hexen/Old ZDoom) parsing not yet implemented Opening took 225 ms
The text was updated successfully, but these errors were encountered:
I don't think there is much I can do about this one, it's something to do with either wxWidgets or your graphics driver
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SLADE Version
3.2.5
OS
Windows
Editor
Resource editor
Steps to Reproduce
SLADE crashes if I use my USB docking station as a graphics card. It works okay when I plug my monitor directly into my on-board graphics card.
To reproduce:
(Dell D1000 docking station)
Workaround:
(AMD Ryzen 5 5600G - Ryzen 5 5000 G-Series Cezanne (Zen 3) 6-Core 3.9 GHz Socket AM4 65W AMD Radeon Graphics Desktop Processor - 100-000000252)
Extra context:
Crash Information
Screenshots
The text was updated successfully, but these errors were encountered: