A fluid simulation and erosion simulator that uses the "virtual pipe" method.
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content/shaders
include
lib
.gitignore
AllegroEngine.cpp
AllegroEngine.h
Engine.cpp
Engine.h
Flood routing with graphical rendering.vcxproj
Flood routing with graphical rendering.vcxproj.filters
Flood routing with graphical rendering.vcxproj.user
README.md
allegro-5.0.7-monolith-md-debug.dll
cl.hpp
cleanup_kernel.cl
color.cpp
colors.h
enums.h
findFlowVectors_kernel.cl
gpgpu_virtualPipes.cpp
gpgpu_virtualPipes.h
heightmap.cpp
heightmap.h
layereddata.cpp
layereddata.h
main.cpp
parse.cpp
parse.h
region.cpp
region.h
stepFlux_kernel.cl
updateVolume_kernel.cl
vector3.cpp
vector3.h
virtualPipes.cpp
virtualPipes.h

README.md

Virtual-Pipe-Erosion

A simulation using four cores and DirectX11 to simulate and render the erosion of terrain by water. Virtual pipe model is used.