Shamus Young's procedural city project
C++
Latest commit ea90760 May 9, 2009 @ShamusYoung ShamusYoung Reduced sky render to single-pass, which also made clouds higher res …
…and eliminated a texture. Also took a stab at clean up the unholy mess that is CTexture::Rebuild.
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Building.cpp Integrated hip new vector use that all the young people are into thes… May 8, 2009
Building.h Initial check-in of project. May 3, 2009
Camera.cpp New camera controls - Should have been checked in with previous changes. May 7, 2009
Camera.h New camera controls - Should have been checked in with previous changes. May 7, 2009
Car.cpp Car tail lights now dimmer, shorter, and look better. Code cleanup. May 7, 2009
Car.h Initial check-in of project. May 3, 2009
Deco.cpp Integrated hip new vector use that all the young people are into thes… May 8, 2009
Deco.h Fixed memory leak with Light Strips. (Streetlights) May 6, 2009
Entity.cpp Added new "fade-in" mode that constructs city of wire & primitives an… May 8, 2009
Entity.h Killed the last of the memory leaks, and included a change to Entity.… May 8, 2009
Ini.cpp Initial check-in of project. May 3, 2009
Ini.h Initial check-in of project. May 3, 2009
Light.cpp Added new "fade-in" mode that constructs city of wire & primitives an… May 8, 2009
Light.h Initial check-in of project. May 3, 2009
Macro.h Initial check-in of project. May 3, 2009
Math.cpp Added a missing 'f', which flagged warnings on some compilers. May 5, 2009
Math.h Initial check-in of project. May 3, 2009
Mesh.cpp Killed the last of the memory leaks, and included a change to Entity.… May 8, 2009
Mesh.h Killed the last of the memory leaks, and included a change to Entity.… May 8, 2009
PixelCity.dsp Moved program parameters to win.h, more cleanup, comments added. May 5, 2009
Random.cpp Initial check-in of project. May 3, 2009
Random.h Initial check-in of project. May 3, 2009
Render.cpp Fix of mysterious "black text" bug. May 9, 2009
Render.h Added new "fade-in" mode that constructs city of wire & primitives an… May 8, 2009
Sky.cpp Reduced sky render to single-pass, which also made clouds higher res … May 9, 2009
Sky.h Initial check-in of project. May 3, 2009
Texture.cpp Reduced sky render to single-pass, which also made clouds higher res … May 9, 2009
Texture.h Reduced sky render to single-pass, which also made clouds higher res … May 9, 2009
Visible.cpp Removed framerate limit on visibility updates. The performance gain w… May 8, 2009
Visible.h Initial check-in of project. May 3, 2009
Win.cpp Added new "fade-in" mode that constructs city of wire & primitives an… May 8, 2009
Win.h Added new "fade-in" mode that constructs city of wire & primitives an… May 8, 2009
World.cpp Reduced sky render to single-pass, which also made clouds higher res … May 9, 2009
World.h Added new "fade-in" mode that constructs city of wire & primitives an… May 8, 2009
glBbox.cpp Initial check-in of project. May 3, 2009
glMatrix.cpp Added versioning info. Also some scattershot code cleanup. May 3, 2009
glQuat.cpp Initial check-in of project. May 3, 2009
glRgba.cpp Initial check-in of project. May 3, 2009
glTypes.h Initial check-in of project. May 3, 2009
glVector2.cpp Initial check-in of project. May 3, 2009
glVector3.cpp Added versioning info. Also some scattershot code cleanup. May 3, 2009