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Street Fighter 3: TS heavy 2D gfx drawing issue #292
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Marvel vs capcom 2 has a similar problem, I see it happening when there are a lot of sprites onscreen, I see this happen to this aswell but for me it crashes on CHD, but CDI and GDI formats don't crash. |
Possible dup of #49 |
Yes, this is a dupplicate of #49 |
Turns out that even after mt-sync fix for mvsc, this is still an issue. Re-openning |
"Anndd fixed. Turns out it wasn't sync related, but locking related. SF3TS uses VQ as PAL, updates VQ LUTs to do the animations, I only locked the actual pixel data, and not the vq index data per texture (was a side effect of how I calculate the effective pixels)." << Fix didn't actually work, but glitches did somehow go away on my computer for a while. Rebuilding the texture cache on every frame fixes this, so it really feels like a texcache-out-of-sync-somehow issue. |
Other possible gotchas: Locking on mirrored ram mirrors? |
This issue should be fixed now as of this commit - |
This issue is not fixed. Still a problem in ccfb6b6 and in the latest builds. It impacts Fire Pro Wrestling D, Street Fighter 3, Marvel Vs. Capcom, and presumably others. Issue is occurring on Shield K1 tablet on update 5.1 (Android 7 / Nougat). |
Are these issues finally fixed? |
Still broken. Just tested build 8a68020 from 2017-06-17 (the latest Android build) and Fire Pro Wrestling D looks the same as above. Shield K1 tablet on the latest OS (Android 7) and security patches if the device matters. Is there even any development still ongoing with this emulator? There's been maybe one major update in the last year and it's no longer available as part of Retroarch unless you build it in yourself, which leads me to assume it wasn't ready for primetime. I've been wary of calling this a dead project, but that's what it looks like at this point. |
Hey gannon, can you test Capcom VS Snk 1 (not 2, that one is fine)? At some point the messy characters graphics were kinda fixed, but still was left with glitches in the form of >lines< around characters. |
This is an issue with upscaling - the game assets are set up in a not nice
way and it is hard to get it to work with upscaling.
Project is zombie, after 12+ years of working in dc emulation it is hard to
be excited about it :p. Esp with day jobs and life keeping most of the devs
busy. And even more so when it is not economically viable atm to consider
this work.
On Fri, 24 Nov 2017 at 20:52, RaduNastase ***@***.***> wrote:
Hey gannon, can you test Capcom VS Snk 1 (not 2, that one is fine)? At
some point the messy characters graphics were kinda fixed, but still was
left with glitches in the form of >lines< around characters.
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Will check it out when I can. I don't actually have a copy of that game
right now but will look into it.
…On Fri, Nov 24, 2017 at 12:52 PM, RaduNastase ***@***.***> wrote:
Hey gannon, can you test Capcom VS Snk 1 (not 2, that one is fine)? At
some point the messy characters graphics were kinda fixed, but still was
left with glitches in the form of >lines< around characters.
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<#292 (comment)>,
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We had a similar conversation before, on the subject of Reicast rendering at higher resolutions and messing some assets. Implementing some features would probably require root and some other non-orthodox tweaks. I really do understand you man. It's a passion project and we are so very grateful for everything that's been accomplished ^_^ You made so many moments special thanks to your work ... i mean, who would have thought 15 years ago we'd have these games literally in our pocket to play while heading home from work. Thanks a lot for that! |
thanks gannon! |
Thanks bro. It's just like before (like skmp said). CVS 2 is 99% ok. CVS1 does have those scaling artifacts. Maybe if/when the Reicast core for android will be available in Retroarch, some improvements will be made. |
Reported by a few people.
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