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Systemtically vary Maya node attributes and render each variation

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skoshiwosh/wedgie

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wedgie

Python script to systemtically vary Maya node attributes and render each version automatically

This tool is based on concept of a color gamma wedge, a process done in the early days of film when multiple plates needed to be matched using optical printers.

These scripts should be considered work in progress.

Files:

wedgit.py

  • return numeric list of values based on input min/max value and scale factor or start value, step size and number of steps

wedgitui.py

  • user interface using PySide2 for creating wedge values created from functions in wedgit.py
  • script is incomplete but ultimately should have buttons to create and connect wedge node

mkwdg.py

  • create Maya locator node and add extra attributes to contain wedge values created from wedgit functions
  • connect wedge locator node wedge attributes to node attribute to be wedged
  • increment wedge index

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