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>open trapdoor
The trapdoor opens, showing a murky set of steps leading downwards into shadow.
>look
You are in the ground floor of the lighthouse.
The ground floor seems very crowded, with most of the room
taken up by a coat-rack, boots, and similar things.
You see:
A small rug.
Actually going down works too - we shouldn't be able to open the trapdoor if it isn't visible. I guess this is related to using item-state (introduced in ba68969) rather than having two objects.
The text was updated successfully, but these errors were encountered:
We have added a logical "invisible" state to the trapdoor. All of
our objects are already allowed to be invisible, but they tend to
be things that can't be interacted with, or fake-invisible so that
you can access them if you know about them.
The trapdoor must be really invisible though, so it can only be
opened/closed once discovered.
Add the third state, and use it appropriately. This closes#33.
The following sequence of actions shouldn't work
Output is:
Actually going down works too - we shouldn't be able to open the trapdoor if it isn't visible. I guess this is related to using item-state (introduced in ba68969) rather than having two objects.
The text was updated successfully, but these errors were encountered: