A source-opened implementation of MikuMikuDance with modern OpenGL
Windows (VS2022)
gen.bat
The GUI should be self explanatory enough. But here comes some hotkeys
Key | Description |
---|---|
T |
translate |
R |
rotate |
W |
toggle gizmo mode (world/local) |
X/Y/Z |
toggle axes |
- Full GPU skinning and morphing (position, uv)
Hazel game engine
ShiftJIS conversion
Inverse kinematic
Spherical blending
- https://users.cs.utah.edu/~ladislav/kavan05spherical/kavan05spherical.html
- http://image.diku.dk/projects/media/kasper.amstrup.andersen.07.pdf
MMD SDEF:
- powroupi/blender_mmd_tools#162
- https://jbbs.shitaraba.net/bbs/read.cgi/music/23040/1285499541/472-474
- https://mikumikuonline.blogspot.com/2012/05/sdefhlsl.html
- https://gist.github.com/nagadomi/aa39745ae6716b50c2a60288b093d14b
Morph (SSBO):
VMD file specification:
PMX file specification:
- That one comes with PMXEditor, or for English version
- https://gist.github.com/felixjones/f8a06bd48f9da9a4539f
- https://gist.github.com/DeXP/16ccdd09841bdc1961e0