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VertexInstanceStream added on every meshes ! #12

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apautrot opened this issue Oct 20, 2016 · 6 comments
Closed

VertexInstanceStream added on every meshes ! #12

apautrot opened this issue Oct 20, 2016 · 6 comments

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@apautrot
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While the tool window is opened, the tool is automatically adding component VertexInstanceStream to any selected GameObject and all its hierarchy !

In class VertexPainterWindow :
property public VertexInstanceStream stream { get {
...
_stream = meshFilter.gameObject.AddComponent();
...
} }

This is madness...

@slipster216
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Owner

It should only add it to ones with mesh renderers and only add it when
you paint on that mesh... Maybe that filter isn't working?

On Thu, Oct 20, 2016 at 11:35 AM, apautrot notifications@github.com wrote:

While the tool window is opened, the tool is automatically adding
component VertexInstanceStream to any selected GameObject and all its
hierarchy !

In class VertexPainterWindow :
property public VertexInstanceStream stream { get {
...
_stream = meshFilter.gameObject.AddComponent();
...
} }

This is madness...


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#12, or mute the thread
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.

@slipster216
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Owner

Eh, yeah, it's being overly aggressive. Trying to rework it a bit to make
it more conservative now- and still keep the flow simple to work with.

I can either:

a) Be aggressive with adding these components and attempt to clean them up
when they aren't needed.

b) Not be aggressive, and introduce a few more edge cases starting the
process..

Both have issues; with the first, you might save the scene, etc, with the
components still around.

With the second, you can't do things like preview the vertex data until you
either a) add the component manually or b) paint, which is a little awkward
since you usually want to see the preview before you paint..

grr..

On Thu, Oct 20, 2016 at 11:39 AM, Jason Booth slipster216@gmail.com wrote:

It should only add it to ones with mesh renderers and only add it when
you paint on that mesh... Maybe that filter isn't working?

On Thu, Oct 20, 2016 at 11:35 AM, apautrot notifications@github.com
wrote:

While the tool window is opened, the tool is automatically adding
component VertexInstanceStream to any selected GameObject and all its
hierarchy !

In class VertexPainterWindow :
property public VertexInstanceStream stream { get {
...
_stream = meshFilter.gameObject.AddComponent();
...
} }

This is madness...


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Reply to this email directly, view it on GitHub
#12, or mute the
thread
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.

@slipster216
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Owner

Ok, I went with #2 and added some buttons to make it a bit easier to
manage. Let me know if you see any issues with the changes; there's not
really a great way to deal with all the temporary state in Unity..

On Thu, Oct 20, 2016 at 2:00 PM, Jason Booth slipster216@gmail.com wrote:

Eh, yeah, it's being overly aggressive. Trying to rework it a bit to make
it more conservative now- and still keep the flow simple to work with.

I can either:

a) Be aggressive with adding these components and attempt to clean them up
when they aren't needed.

b) Not be aggressive, and introduce a few more edge cases starting the
process..

Both have issues; with the first, you might save the scene, etc, with the
components still around.

With the second, you can't do things like preview the vertex data until
you either a) add the component manually or b) paint, which is a little
awkward since you usually want to see the preview before you paint..

grr..

On Thu, Oct 20, 2016 at 11:39 AM, Jason Booth slipster216@gmail.com
wrote:

It should only add it to ones with mesh renderers and only add it when
you paint on that mesh... Maybe that filter isn't working?

On Thu, Oct 20, 2016 at 11:35 AM, apautrot notifications@github.com
wrote:

While the tool window is opened, the tool is automatically adding
component VertexInstanceStream to any selected GameObject and all its
hierarchy !

In class VertexPainterWindow :
property public VertexInstanceStream stream { get {
...
_stream = meshFilter.gameObject.AddComponent();
...
} }

This is madness...


You are receiving this because you are subscribed to this thread.
Reply to this email directly, view it on GitHub
#12, or mute the
thread
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.

@apautrot
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Hi

The component is added to any mesh (and full hierarchy under) at first
selection ( InitMeshes will init PaintJob[] that will assign original
material to stream, and accessing stream property will auto create
VertexInstanceStream
component ).
Just put a breakpoint in stream property getter, open the Vertex Paint
window and select any object to reproduce.

Personally I would prefer the editor window to tell me "There is no
VertexInstanceStream component associated to the selected object. Would you
like to add one ?" and have a button to manually add this component so that
I control which object has VertexInstanceStream component on it, because it
has side effects. I have detected those tons of VertexInstanceStream everywhere
in my scene because one side effect was to conflict with my other
components when dynamically updating mesh vertices.

Another issue : because you add the component but do not raise any
modification on the object ( using Undo or EditorUtility ) the modification
flag isn't raised on file you edit. With side effect that you could lose
your painting job if you don't do another editing action that raise it, as
Ctrl+S will do nothing on a file that is not marked as edited.

Regards.

2016-10-20 17:39 GMT+02:00 Jason Booth notifications@github.com:

It should only add it to ones with mesh renderers and only add it when
you paint on that mesh... Maybe that filter isn't working?

On Thu, Oct 20, 2016 at 11:35 AM, apautrot notifications@github.com
wrote:

While the tool window is opened, the tool is automatically adding
component VertexInstanceStream to any selected GameObject and all its
hierarchy !

In class VertexPainterWindow :
property public VertexInstanceStream stream { get {
...
_stream = meshFilter.gameObject.AddComponent();
...
} }

This is madness...


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Reply to this email directly, view it on GitHub
#12, or mute the
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vdjaIEOH17a4ks5q14o5gaJpZM4KcRjQ>
.


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@slipster216
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Owner

Did you get latest? I fixed both of these last week..

On Tue, Oct 25, 2016 at 2:26 PM, apautrot notifications@github.com wrote:

Hi

The component is added to any mesh (and full hierarchy under) at first
selection ( InitMeshes will init PaintJob[] that will assign original
material to stream, and accessing stream property will auto create
VertexInstanceStream
component ).
Just put a breakpoint in stream property getter, open the Vertex Paint
window and select any object to reproduce.

Personally I would prefer the editor window to tell me "There is no
VertexInstanceStream component associated to the selected object. Would you
like to add one ?" and have a button to manually add this component so that
I control which object has VertexInstanceStream component on it, because it
has side effects. I have detected those tons of VertexInstanceStream
everywhere
in my scene because one side effect was to conflict with my other
components when dynamically updating mesh vertices.

Another issue : because you add the component but do not raise any
modification on the object ( using Undo or EditorUtility ) the modification
flag isn't raised on file you edit. With side effect that you could lose
your painting job if you don't do another editing action that raise it, as
Ctrl+S will do nothing on a file that is not marked as edited.

Regards.

2016-10-20 17:39 GMT+02:00 Jason Booth notifications@github.com:

It should only add it to ones with mesh renderers and only add it when
you paint on that mesh... Maybe that filter isn't working?

On Thu, Oct 20, 2016 at 11:35 AM, apautrot notifications@github.com
wrote:

While the tool window is opened, the tool is automatically adding
component VertexInstanceStream to any selected GameObject and all its
hierarchy !

In class VertexPainterWindow :
property public VertexInstanceStream stream { get {
...
_stream = meshFilter.gameObject.AddComponent();
...
} }

This is madness...


You are receiving this because you are subscribed to this thread.
Reply to this email directly, view it on GitHub
#12, or mute the
thread
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auth/AMFhexi4wmau4-h2QQ3-
vdjaIEOH17a4ks5q14o5gaJpZM4KcRjQ>
.


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255143218>,
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@apautrot
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Hi Jason,

I've seen that you did a fix.
Presently I didn't have enough time to get and test it, but I'll be
probably more available this week end to do it.

2016-10-25 23:56 GMT+02:00 Jason Booth notifications@github.com:

Did you get latest? I fixed both of these last week..

On Tue, Oct 25, 2016 at 2:26 PM, apautrot notifications@github.com
wrote:

Hi

The component is added to any mesh (and full hierarchy under) at first
selection ( InitMeshes will init PaintJob[] that will assign original
material to stream, and accessing stream property will auto create
VertexInstanceStream
component ).
Just put a breakpoint in stream property getter, open the Vertex Paint
window and select any object to reproduce.

Personally I would prefer the editor window to tell me "There is no
VertexInstanceStream component associated to the selected object. Would
you
like to add one ?" and have a button to manually add this component so
that
I control which object has VertexInstanceStream component on it, because
it
has side effects. I have detected those tons of VertexInstanceStream
everywhere
in my scene because one side effect was to conflict with my other
components when dynamically updating mesh vertices.

Another issue : because you add the component but do not raise any
modification on the object ( using Undo or EditorUtility ) the
modification
flag isn't raised on file you edit. With side effect that you could lose
your painting job if you don't do another editing action that raise it,
as
Ctrl+S will do nothing on a file that is not marked as edited.

Regards.

2016-10-20 17:39 GMT+02:00 Jason Booth notifications@github.com:

It should only add it to ones with mesh renderers and only add it
when
you paint on that mesh... Maybe that filter isn't working?

On Thu, Oct 20, 2016 at 11:35 AM, apautrot notifications@github.com
wrote:

While the tool window is opened, the tool is automatically adding
component VertexInstanceStream to any selected GameObject and all its
hierarchy !

In class VertexPainterWindow :
property public VertexInstanceStream stream { get {
...
_stream = meshFilter.gameObject.AddComponent();
...
} }

This is madness...


You are receiving this because you are subscribed to this thread.
Reply to this email directly, view it on GitHub
#12, or mute the
thread
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auth/AMFhexi4wmau4-h2QQ3-
vdjaIEOH17a4ks5q14o5gaJpZM4KcRjQ>
.


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<#12 (comment)
255143218>,
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GAdzkcGOm86LCks5q14sygaJpZM4KcRjQ>
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