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Graphic bug with the credits #9
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I believe this is the viewport being set incorrectly. Could you try if it works as expected if you use a build without antil-aliasing and without 800px wide? If that works right, I know what I need to change. |
Using a 400px build without anti-aliasing resulted in a very similar problem, but now, most of the “pictures” are still squished, but they also wrap-around vertically. |
I was able to fix it by changing static void gfx_citro3d_set_viewport(int x, int y, int width, int height) {
C3D_SetViewport(y * 2, x * 2, height * 2, width * 2);
} |
I don't know the origin of the problem, but there is a problem with the transitions in the credits.
Video footage.
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