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VERSION INFO: Poe v. 1.0.2 has been released. There have been numerous bug fixes, particularly to the garbage collector, and I have included a documentation file 1000lines.txt which will serve, for now, as non-comprehensive documentation of the language. --- The Poe programming language is now in the Alpha release stage. As testing continues, more minor bugs are bound to be caught; I encourage you to contact me if you do find any. Included in this directory are example scripts that have demonstrated to work very reliably. To quickly get started with Poe, see the included QUICKSTART document. The process of building the language should be self-evident: an extremely simple Makefile is included, which you may edit to serve your needs. The executable that will be built is called "pint", for "Poe interpreter"; to execute a script, do pint scriptname.poe Explicit per-script instructions are given in each script. The scripts serve to demonstrate a number of the language's features, including I/O and command line interaction, metatables, and a unique approach to lexical scoping. More comprehensive documentation of the language and its operators/features is forthcoming. As a side note, be aware that executing a script leaves a "remnant" bytecode file with a .pbc extension; for example, executing scope.poe will leave a scope.pbc file after execution. These bytecode files can be safely deleted. SOURCE CODE pdata.h pdata.c -- Basic functions for keying Poe structures puniverse.h puniverse.c -- Basic functions for creating Poe universes pmem.h pmem.c -- Basic functions for memory allocation pbc.h pbc.c -- Bytecode compilation pgc.h pgc.c -- Garbage collector pexec.h pexec.c -- Functions for bytecode execution pdo1.h pdo1.c -- Instruction execution, pt. 1 pdo2.h pdo2.c -- Instruction execution, pt. 2 y.tab.h y.tab.c -- Bison-generated parser lex.yy.h lex.yy.c -- Flex-generated lexer pio.h pio.c -- I/O library pstd.h pstd.c -- standard library pmath.h pmath.c -- math library pstring.h pstring.c -- string library pmain.c Makefile EXAMPLE SCRIPTS std.poe -- A script containing definitions for standard library functions. A pre-compiled copy of the bytecode is built into the interpreter and is executed during every invocation of it; this does not need to be manually executed. sum.poe -- A simple tool to sum the numbers given on the command line (and in a single line of code, no less). echo.poe -- A simple implementation of the echo command line tool. file.poe -- A tool to open a file and print its contents, with all letters capitalized. smart.poe -- A small library containing a definition for "smart arrays", which are arrays that throw errors when an attempt is made to access an element outside of the array's "size". Tests for this script are included in the require.poe file. require.poe -- A small script demonstrating file inclusion; it loads and executes some of the functions in the smart.poe file. scope.poe -- A long script demonstrating some of the unique lexical scoping features which Poe provides. blocks.poe -- A discussion of Poe's blocks and some of the unique situations they present. DOCUMENTATION 1000lines.txt -- An introduction to the Poe programming language, for the seasoned programmer, in less than 1000 lines. standard_library.txt -- A list of the currently implemented and to-be- implemented standard library functions. TODO -- An ongoing list of tasks which need to be completed. QUICKSTART -- A list of instructions to quickly execute some Poe scripts
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A toy scripting language written in C.
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